updated readme
This commit is contained in:
@@ -1,35 +1,124 @@
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# ShaiBot
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# ShaiBot
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A modular **Discord.js** bot with a shared Cookie economy, interactive
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A modular **Discord.js** bot built around a shared Cookie economy,
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Crumb Saucer games, cooperative boss battles, raid planning, and
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interactive Crumb Saucer games, player profiles, achievements, global
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community interactions.
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badges, cooperative boss battles, raid planning, and community
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interactions.
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> **Status:** Active development. Game balance and individual features
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> **Status:** Active development. Features, achievements, and game
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> may change.
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> balance may change.
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## Features
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## Features
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### 🍪 Cookie Economy
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### 🍪 Cookie Economy
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Cookies are ShaiBot's shared virtual currency. The economy supports
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Cookies are ShaiBot's shared virtual currency. The economy supports
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persistent balances, atomic balance checks, transfers, per-user
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persistent balances, atomic balance checks, transfers, Mongo-backed
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cooldowns, and a shared bot/house vault.
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cooldowns, and a shared bot/house vault.
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The bot itself acts as the general Cookie vault: gambling losses and
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The bot itself acts as the general Cookie vault: gambling losses and
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penalties can feed the vault, while wins, heists, and rewards can pay
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penalties can feed the vault, while wins, heists, collection rewards,
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Cookies back out.
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and other systems can pay Cookies back out.
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Cookie collection is shared between `/cookies collect` and the **Crumb
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Saucer Cookie Bakery**, using the same cooldown and reward logic.
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### 👤 Player Profiles
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ShaiBot includes persistent player profiles that bring together Cookie
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and game activity.
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Profiles can expose:
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- Cookie economy statistics
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- Per-game statistics
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- Lifetime gains and losses
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- Stealing and giving activity
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- Achievements
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- Global badges
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- Collection progress
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Profile menus are public so other members can view them, while
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interactive controls are intended to remain restricted to the session
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owner. Errors, cooldown/debug-style feedback, and unauthorized
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interaction messages may be ephemeral.
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### 🏆 Achievements
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Achievements are repeatable across the community: every eligible player
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can earn their own copy.
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Achievement tracking can use persistent profile statistics as well as
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explicit game events. Current and planned categories include:
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- Cookie collection and economy milestones
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- Giving and stealing milestones
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- Game wins and losses
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- Game-specific loss milestones
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- All-In accomplishments
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- Run It Back streaks
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- Cross-game special challenges
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- Collector achievements for earning a portion or all available
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achievements
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Game-specific achievements use names such as:
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``` text
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The House Always Wins: Blackjack
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```
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where sharing a generalized achievement concept between games makes
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sense.
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### 🎖️ Global Badges
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Global badges are guild-wide collectibles that can have a single owner.
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They are intended for special "first player to..." accomplishments and
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other unique distinctions.
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Examples include:
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- First-time game accomplishments
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- Slots triplet combinations
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- All-In / Run It Back feats
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- Special or hidden manually awarded badges
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- Achievement collection milestones
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Badges may be hidden until discovered. Some special badges are
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intentionally managed manually in MongoDB rather than automatically
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awarded by gameplay.
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### 🎰 The Crumb Saucer
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### 🎰 The Crumb Saucer
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The **Crumb Saucer** is ShaiBot's Cookie-powered entertainment hub.
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The **Crumb Saucer** is ShaiBot's Cookie-powered entertainment hub.
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#### Cookie Bakery
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Players can collect a fresh batch of Cookies from the Saucer.
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The Bakery and `/cookies collect` use the same shared collection
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utility, meaning they share:
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- The same Mongo-backed cooldown
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- The same reward range
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- The same balance mutation
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- The same profile/stat tracking
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The current default collection range is **1--1000 Cookies**.
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#### Slots
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#### Slots
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- Multiple Cookie wagers
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- Multiple Cookie wagers
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- Embed-based reel presentation
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- Embed-based reel presentation
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- Different symbol payouts and jackpots
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- Different symbol payouts
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- Replay support
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- Triplet combinations
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- Jackpot support
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- Run It Back support
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- Shared Cookie vault
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- Shared Cookie vault
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- Game-specific achievements and first-time global badges
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Slots triplets can participate in unique global badge progression,
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including Lemon, Cherry, Cookie, Star, and Diamond combinations.
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#### Blackjack
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#### Blackjack
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@@ -37,15 +126,33 @@ The **Crumb Saucer** is ShaiBot's Cookie-powered entertainment hub.
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- Dealer stands on 17
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- Dealer stands on 17
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- Natural Blackjack pays 3:2
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- Natural Blackjack pays 3:2
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- Push returns the wager
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- Push returns the wager
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- All-In support
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- Run It Back support
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- Persistent active hands
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- Persistent active hands
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- Per-player session ownership
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- Per-player session ownership
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- Safe simultaneous sessions
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- Safe simultaneous sessions
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- Profile, achievement, and badge integration
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All-In state should be derived from the committed wager and the player's
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vault at the time the wager is made rather than solely from which button
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was pressed.
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Run It Back preserves immutable metadata from the previous hand. This
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allows historical challenges to remain valid even if another player
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changes the user's Cookie balance between rounds.
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For example, an All-In that pushes can be followed by Run It Back and
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still qualify for an All-In → Run It Back challenge even if Cookies were
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gifted to the player in between.
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Blackjack resolution is designed to guard against rapid repeated
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interactions so a hand cannot be resolved and paid multiple times.
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#### Roulette
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#### Roulette
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A compact European Roulette implementation using **0--36**.
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A compact European Roulette implementation using **0--36**.
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Available bets:
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Available bets include:
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- 🔴 Red
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- 🔴 Red
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- ⚫ Black
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- ⚫ Black
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@@ -57,12 +164,74 @@ Roulette uses repeated edits of the same embed for a
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rate-limit-conscious pseudo-animation. Zero loses on Red, Black, Odd,
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rate-limit-conscious pseudo-animation. Zero loses on Red, Black, Odd,
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and Even.
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and Even.
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Roulette supports All-In and Run It Back tracking for profile
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achievements and special accomplishments.
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#### Vault Heist
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#### Vault Heist
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Players can attempt to steal directly from ShaiBot's Cookie vault using
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Players can attempt to steal directly from ShaiBot's Cookie vault using
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different risk/reward approaches such as **Sneak**, **Hack**, and
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different risk/reward approaches such as **Sneak**, **Hack**, and
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**Smash**. Heist actions share a per-player cooldown so changing
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**Smash**.
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approach does not bypass it.
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Heist actions share a per-player cooldown so changing approach does not
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bypass it.
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Heist rewards and fines use percentage-based mechanics with hard caps so
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the system remains meaningful for wealthy players without allowing
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extreme balances to produce unreasonable penalties.
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### 🔁 Run It Back
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Supported Crumb Saucer games can track consecutive use of **Run It
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Back**.
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The streak represents the player's choice to immediately replay through
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the Run It Back action; wins, losses, pushes, jackpots, or other
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outcomes do not inherently break the streak.
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Current achievement concepts include using Run It Back five consecutive
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times in supported games:
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``` text
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One More Spin: Slots
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One More Bet: Roulette
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One More Hand: Blackjack
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```
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A normal/new wager breaks that game's Run It Back chain.
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### ♾️ I Can Do This All Day
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A special cross-game accomplishment tracks the sequence:
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``` text
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All-In
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→ round resolves
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→ Run It Back with the same committed wager
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```
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The original All-In is determined from immutable wager-time data. The
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Run It Back relationship is determined from the previous game's stored
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bet and All-In state rather than relying on the player's live vault
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remaining unchanged.
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This prevents another player gifting Cookies between rounds from
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invalidating a legitimate sequence.
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The accomplishment can exist both as a normal achievement available to
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everyone and as a global first-time badge for the first player to
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perform it.
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### 🏴 Cookie Stealing
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Normal player-to-player stealing is separate from Vault Heist.
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Steal difficulty can account for attacker and target wealth. Successful
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steals use randomized percentages with hard caps, while failed attempts
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can apply a percentage-based penalty.
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Profile tracking records relevant Cookie gains/losses and stealing
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activity.
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### ⚔️ Crumble Strike
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### ⚔️ Crumble Strike
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@@ -90,13 +259,6 @@ Roles are **DPS**, **Tank**, and **Healer**, with role-specific
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proficiencies. The general progression theme includes **Sprout →
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proficiencies. The general progression theme includes **Sprout →
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Adventurer → Warrior of Light**.
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Adventurer → Warrior of Light**.
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### 🏴 Cookie Stealing
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Normal player-to-player stealing is separate from Vault Heist. Steal
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difficulty can account for attacker and target wealth, successful steals
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can use a randomized percentage with a cap, and failed attempts can
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apply a fee that feeds the bot vault.
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### 📅 Raid Planner
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### 📅 Raid Planner
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Raid planning uses Discord embeds and reactions. Participation can be
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Raid planning uses Discord embeds and reactions. Participation can be
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@@ -117,7 +279,8 @@ A typical layout:
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ShaiBot/
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ShaiBot/
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├── buttons/
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├── buttons/
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│ ├── crumbSaucer/
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│ ├── crumbSaucer/
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│ └── crumbleStrike/
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│ ├── crumbleStrike/
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│ └── profile/
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├── commands/
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├── commands/
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│ └── applications/
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│ └── applications/
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├── events/
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├── events/
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@@ -125,8 +288,12 @@ ShaiBot/
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├── modals/
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├── modals/
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├── utils/
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├── utils/
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│ ├── cookieEconomy.js
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│ ├── cookieEconomy.js
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│ ├── crumbCollect.js
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│ ├── crumbSlots.js
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│ ├── crumbBlackjack.js
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│ ├── crumbBlackjack.js
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│ ├── crumbRoulette.js
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│ ├── crumbRoulette.js
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│ ├── cookieHeist.js
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│ ├── profileSystem.js
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│ └── crumbleStrike.js
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│ └── crumbleStrike.js
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├── index.js
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├── index.js
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├── package.json
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├── package.json
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@@ -144,6 +311,40 @@ client.selectMenus = new Collection();
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client.modals = new Collection();
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client.modals = new Collection();
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```
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```
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## Shared Utility Architecture
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Game/application files should remain thin wherever practical.
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Shared behavior belongs in `utils/`, particularly:
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- `cookieEconomy.js` --- balances, transfers, cooldowns, and economy
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primitives
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- `crumbCollect.js` --- authoritative Cookie collection behavior
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- `crumbSlots.js` --- Slots state and resolution
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- `crumbBlackjack.js` --- Blackjack state and resolution
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- `crumbRoulette.js` --- Roulette state and resolution
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- `cookieHeist.js` --- Vault Heist behavior
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- `profileSystem.js` --- profile statistics, achievements, badges,
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rendering, and audit helpers
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Application commands and button handlers should call these utilities
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rather than independently reimplementing economy or progression logic.
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This is especially important for features reachable from multiple
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interfaces. For example:
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``` text
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/cookies collect
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│
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▼
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crumbCollect.js
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▲
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│
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Crumb Saucer Bakery
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```
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Both interfaces therefore share one authoritative implementation.
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## Requirements
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## Requirements
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- Node.js
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- Node.js
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@@ -152,15 +353,14 @@ client.modals = new Collection();
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- A Discord bot application/token
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- A Discord bot application/token
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- `dotenv`
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- `dotenv`
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Use the Node.js version required by the dependencies in your
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Use the Node.js version required by the dependencies in `package.json`.
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`package.json`.
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||||||
## Installation
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## Installation
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||||||
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|
||||||
Clone the repository:
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Clone the repository:
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||||||
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||||||
``` bash
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``` bash
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git clone https://github.com/YOUR_USERNAME/ShaiBot.git
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git clone https://git.desq-gaming.de/Shaiwase/ShaiBot.git
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cd ShaiBot
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cd ShaiBot
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```
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```
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||||||
@@ -210,7 +410,11 @@ M_URI=mongodb://USER:PASSWORD@HOST:PORT/DATABASE?authSource=admin&retryWrites=fa
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|
||||||
Never commit database credentials.
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Never commit database credentials.
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||||||
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||||||
Important economy collections include:
|
Important collections include Cookie balances, cooldowns, persistent
|
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game state, profile statistics, achievements, and global badge
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||||||
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definitions/ownership.
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||||||
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||||||
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Core economy collections include:
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||||||
|
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||||||
``` text
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``` text
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||||||
items_cookies
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items_cookies
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@@ -221,6 +425,10 @@ items_games
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|||||||
`items_cookies` stores balances, `cooldown_cookies` stores action
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`items_cookies` stores balances, `cooldown_cookies` stores action
|
||||||
cooldown timestamps, and `items_games` can store persistent game state.
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cooldown timestamps, and `items_games` can store persistent game state.
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||||||
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||||||
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Profile-related collection names should be treated as part of the
|
||||||
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profile utility's implementation contract rather than duplicated
|
||||||
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throughout command/button modules.
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||||||
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|
||||||
### Recommended Indexes
|
### Recommended Indexes
|
||||||
|
|
||||||
Run the shared index initializer after MongoDB connects:
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Run the shared index initializer after MongoDB connects:
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||||||
@@ -234,13 +442,15 @@ await mClient.connect();
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|||||||
await ensureCookieIndexes();
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await ensureCookieIndexes();
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||||||
```
|
```
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||||||
|
|
||||||
The intended unique keys are:
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The intended unique keys include:
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||||||
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|
||||||
``` text
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``` text
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||||||
items_cookies → userId
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items_cookies → userId
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||||||
cooldown_cookies → userId + guildId
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cooldown_cookies → userId + guildId
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||||||
```
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```
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||||||
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||||||
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Profile and badge utilities may establish their own required indexes.
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||||||
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||||||
## Discord Intents
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## Discord Intents
|
||||||
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|
||||||
The current client uses intents including:
|
The current client uses intents including:
|
||||||
@@ -272,14 +482,20 @@ Enable any required privileged intents in the Discord Developer Portal.
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|||||||
|
|
||||||
ShaiBot generally follows these conventions:
|
ShaiBot generally follows these conventions:
|
||||||
|
|
||||||
- Public game output uses **embeds**.
|
- Normal user-facing messages, achievements, menus, and game output
|
||||||
- Short private errors/feedback can use **ephemeral messages**.
|
are **public by default**.
|
||||||
|
- Errors, unauthorized interaction feedback, cooldown/debug-style
|
||||||
|
notices, and similar operational messages may be **ephemeral**.
|
||||||
- Games use **buttons** for interaction.
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- Games use **buttons** for interaction.
|
||||||
- Existing messages are edited where practical instead of repeatedly
|
- Existing messages are edited where practical instead of repeatedly
|
||||||
sending new messages.
|
sending new messages.
|
||||||
- Game/session ownership is preserved so multiple users can play
|
- Game/session ownership is preserved so multiple users can play
|
||||||
independently.
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independently.
|
||||||
|
- Public menus may be visible to everyone without allowing other users
|
||||||
|
to control the owner's session.
|
||||||
- Animation-like effects use rate-limit-conscious message edits.
|
- Animation-like effects use rate-limit-conscious message edits.
|
||||||
|
- Embed state should not be treated as the only authoritative source
|
||||||
|
for critical economy/game resolution data.
|
||||||
|
|
||||||
## Economy Safety
|
## Economy Safety
|
||||||
|
|
||||||
@@ -295,6 +511,14 @@ failures.
|
|||||||
When adding games, check that the house vault can cover the maximum
|
When adding games, check that the house vault can cover the maximum
|
||||||
possible payout before accepting a wager.
|
possible payout before accepting a wager.
|
||||||
|
|
||||||
|
Game resolution should be protected against rapid repeated interactions.
|
||||||
|
A result must never be paid twice simply because two button interactions
|
||||||
|
reached the server close together.
|
||||||
|
|
||||||
|
Historical game facts such as wager amount, vault-at-wager, All-In
|
||||||
|
state, and replay origin should be persisted when needed rather than
|
||||||
|
reconstructed later from a player's live balance.
|
||||||
|
|
||||||
## Adding a Crumb Saucer Game
|
## Adding a Crumb Saucer Game
|
||||||
|
|
||||||
Preferred pattern:
|
Preferred pattern:
|
||||||
@@ -304,31 +528,80 @@ Preferred pattern:
|
|||||||
directory.
|
directory.
|
||||||
3. Reuse `cookieEconomy.js` rather than implementing separate balance
|
3. Reuse `cookieEconomy.js` rather than implementing separate balance
|
||||||
logic.
|
logic.
|
||||||
4. Preserve the player/session owner through every screen.
|
4. Reuse `profileSystem.js` for statistics, achievements, and badges.
|
||||||
5. Check house liquidity before accepting a wager.
|
5. Preserve the player/session owner through every screen.
|
||||||
6. Prefer editing the current embed for animation/state transitions.
|
6. Check house liquidity before accepting a wager.
|
||||||
7. Protect wager resolution against rapid repeated interactions.
|
7. Prefer editing the current embed for animation/state transitions.
|
||||||
|
8. Protect wager resolution against rapid repeated interactions.
|
||||||
|
9. Persist immutable wager metadata required by achievements or replay
|
||||||
|
behavior.
|
||||||
|
10. Keep application/button handlers thin and avoid duplicating shared
|
||||||
|
rules.
|
||||||
|
|
||||||
|
## Achievement and Badge Design
|
||||||
|
|
||||||
|
Achievements and global badges serve different purposes:
|
||||||
|
|
||||||
|
**Achievements** are personal progression. Multiple players can earn the
|
||||||
|
same achievement.
|
||||||
|
|
||||||
|
**Global badges** are unique guild-wide distinctions and may have a
|
||||||
|
single owner.
|
||||||
|
|
||||||
|
When adding progression:
|
||||||
|
|
||||||
|
- Prefer stat-backed achievements for durable numeric milestones.
|
||||||
|
- Use explicit event tracking when the accomplishment depends on a
|
||||||
|
particular sequence or action.
|
||||||
|
- Keep generalized achievement naming consistent between games where
|
||||||
|
appropriate.
|
||||||
|
- Do not make collector completion depend on achievements that cannot
|
||||||
|
actually be obtained.
|
||||||
|
- Use atomic badge claiming so two players cannot both receive a
|
||||||
|
guild-first badge.
|
||||||
|
- Hidden/manual badges do not need gameplay evaluators if they are
|
||||||
|
intentionally awarded directly in MongoDB.
|
||||||
|
|
||||||
|
## Administration and Auditing
|
||||||
|
|
||||||
|
The profile system includes administrative/audit concepts for validating
|
||||||
|
profile progression data and expected badge definitions.
|
||||||
|
|
||||||
|
When changing achievement or badge schemas:
|
||||||
|
|
||||||
|
- Keep existing IDs stable once players may have unlocked them.
|
||||||
|
- Prefer adding new IDs over renaming historical IDs.
|
||||||
|
- Treat legacy/disabled definitions explicitly.
|
||||||
|
- Audit missing or malformed definitions after database changes.
|
||||||
|
- Avoid hardcoding optional manually managed badges as mandatory
|
||||||
|
configuration unless they are intended to exist in every guild.
|
||||||
|
|
||||||
## Roadmap / TODO
|
## Roadmap / TODO
|
||||||
|
|
||||||
The major planned Cookie systems are implemented or designed. Remaining
|
ShaiBot is currently focused on testing, balancing, hardening, and
|
||||||
work is primarily testing, balancing, and hardening.
|
expanding progression.
|
||||||
|
|
||||||
- [ ] Verify Slots replay behavior after deployment
|
Near-term work includes:
|
||||||
- [ ] Deploy and test limited Roulette
|
|
||||||
|
- [ ] Continue stress-testing simultaneous gambling interactions
|
||||||
|
- [ ] Continue testing repeated/double button presses
|
||||||
|
- [ ] Test insufficient-balance races
|
||||||
|
- [ ] Test behavior with a nearly empty house vault
|
||||||
|
- [ ] Validate All-In and Run It Back achievement edge cases
|
||||||
|
- [ ] Validate Run It Back streak progression across supported games
|
||||||
|
- [ ] Validate Slots triplet badge claiming
|
||||||
|
- [ ] Continue balancing Vault Heist rewards and fines
|
||||||
|
- [ ] Add Bankruptcy / starter recovery behavior
|
||||||
|
- [ ] Continue centralizing persistent interaction/session ownership
|
||||||
|
- [ ] Consider an economy audit/log collection
|
||||||
- [ ] Verify Crumble Strike AoE Revive behavior
|
- [ ] Verify Crumble Strike AoE Revive behavior
|
||||||
- [ ] Verify Crumble Strike expiration/failure cleanup survives bot
|
- [ ] Verify Crumble Strike expiration/failure cleanup survives bot
|
||||||
restarts
|
restarts
|
||||||
- [ ] Balance boss HP, damage, healing, Energy, Limit generation,
|
- [ ] Balance Crumble Strike boss HP, damage, healing, Energy, Limit
|
||||||
entry costs, and rewards
|
generation, entry costs, and rewards
|
||||||
- [ ] Stress-test simultaneous gambling interactions
|
|
||||||
- [ ] Stress-test repeated/double button presses
|
|
||||||
- [ ] Test insufficient-balance races
|
|
||||||
- [ ] Test behavior with a nearly empty house vault
|
|
||||||
- [ ] Consider dynamic Vault Heist payout caps
|
|
||||||
- [ ] Consider an economy audit/log collection
|
|
||||||
- [ ] Add more Crumble Strike bosses, lore, and encounter variety
|
- [ ] Add more Crumble Strike bosses, lore, and encounter variety
|
||||||
- [ ] Add more Crumb Saucer attractions
|
- [ ] Add more achievements, hidden badges, and Crumb Saucer
|
||||||
|
attractions
|
||||||
|
|
||||||
## Security
|
## Security
|
||||||
|
|
||||||
@@ -343,6 +616,9 @@ node_modules/
|
|||||||
If a Discord token or MongoDB credential is accidentally committed,
|
If a Discord token or MongoDB credential is accidentally committed,
|
||||||
rotate it immediately.
|
rotate it immediately.
|
||||||
|
|
||||||
|
Do not expose administrative secrets or database credentials through
|
||||||
|
embeds, logs intended for public channels, or repository commits.
|
||||||
|
|
||||||
## Disclaimer
|
## Disclaimer
|
||||||
|
|
||||||
ShaiBot Cookies are fictional in-bot currency with no real-world
|
ShaiBot Cookies are fictional in-bot currency with no real-world
|
||||||
@@ -360,11 +636,15 @@ Bug reports, balance suggestions, and contributions are welcome.
|
|||||||
When contributing:
|
When contributing:
|
||||||
|
|
||||||
- Keep commands and button handlers modular.
|
- Keep commands and button handlers modular.
|
||||||
- Reuse shared economy utilities.
|
- Reuse shared economy and profile utilities.
|
||||||
- Avoid blocking the event loop.
|
- Avoid blocking the event loop.
|
||||||
- Be mindful of Discord API rate limits.
|
- Be mindful of Discord API rate limits.
|
||||||
- Validate interaction ownership.
|
- Validate interaction ownership.
|
||||||
- Keep database operations safe under concurrent interactions.
|
- Keep database operations safe under concurrent interactions.
|
||||||
|
- Preserve existing achievement/badge IDs where users may already own
|
||||||
|
them.
|
||||||
|
- Avoid introducing a second implementation of behavior that already
|
||||||
|
has a shared utility.
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user