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// cookies.js — rewritten & rebalanced
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const { MongoClient, ServerApiVersion } = require('mongodb');
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require('dotenv').config();
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const cookieSchema = require("../schemas/cookieSchema"); // expected to support findOne, findOneAndUpdate, updateOne, find
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const cooldownSchema = require("../schemas/cooldownSchema"); // expected to support findOne, findOneAndUpdate
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const Discord = require('discord.js');
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const URI = process.env.URI;
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if (!URI) throw new Error("Missing process.env.URI for MongoDB");
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// single client reused
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const client = new MongoClient(URI, {
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useNewUrlParser: true,
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useUnifiedTopology: true,
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serverApi: ServerApiVersion.v1
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});
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client.connect().catch(err => {
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console.error("Mongo connect error:", err);
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});
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// util
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const msToTime = (duration) => {
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const ms = Math.floor((duration % 1000) / 100);
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const s = Math.floor((duration / 1000) % 60);
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const m = Math.floor((duration / (1000 * 60)) % 60);
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const h = Math.floor((duration / (1000 * 60 * 60)) % 24);
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const pad = n => (n < 10 ? "0" + n : "" + n);
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return `${pad(h)}:${pad(m)}:${pad(s)}`;
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};
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const delay = ms => new Promise(r => setTimeout(r, ms));
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// --- Helpers ---
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async function getCookies(userId) {
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const rec = await cookieSchema.findOne({ _id: userId });
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return rec && typeof rec.cookies === 'number' ? rec.cookies : 0;
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}
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async function changeCookies(userId, delta, username = null) {
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// upsert and set username if provided
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const update = { $inc: { cookies: delta } };
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if (username) update.$set = { user: username };
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return cookieSchema.findOneAndUpdate(
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{ _id: userId },
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update,
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{ upsert: true, returnDocument: 'after' }
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);
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}
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async function getCooldown(uniqueId) {
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const rec = await cooldownSchema.findOne({ _id: uniqueId });
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return rec && rec.cooldown ? rec.cooldown : 0;
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}
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async function setCooldown(uniqueId, command, subcommand, msTimestamp) {
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await cooldownSchema.findOneAndUpdate(
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{ _id: uniqueId },
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{ _id: uniqueId, command, subcommand, cooldown: msTimestamp },
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{ upsert: true }
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);
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}
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function cooldownId(guildId, userId, command, subcommand) {
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return `${guildId}-${userId}-${command}-${subcommand}`;
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}
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// --- Game logic & rebalances ---
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// Notes about balancing:
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// - Collect: 1..20 cookies (consistent reward); Abra (special user id) gets 1.5x.
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// - Steal:
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// * successChance = attacker / (attacker + defender), clamped to [0.10, 0.90]
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// * steal amount: random 1..ceil(defender/4)
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// * failure penalty: attacker loses random 1..ceil(attacker/6) (transferred to defender)
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// - Cooldowns: collect = 1 hour, steal = 15 minutes
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const ABRA_ID = "378135175059603457"; // kept from original for bonus
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async function collect(interaction, user) {
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const sub = interaction.options._subcommand;
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const id = cooldownId(interaction.guildId, interaction.user.id, interaction.commandName, sub);
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const now = Date.now();
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const existing = await getCooldown(id);
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if (existing > now) {
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return interaction.reply({
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content: `The batch is still cooking, come back in **${msToTime(existing - now)}**`,
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ephemeral: true
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});
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}
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// set cooldown (1 hour)
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const cooldownUntil = now + 60 * 60 * 1000;
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await setCooldown(id, interaction.commandName, sub, cooldownUntil);
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// balanced collect amount: 1..20
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let amount = Math.floor(Math.random() * 20) + 1;
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if (user.id === ABRA_ID) amount = Math.ceil(amount * 1.5);
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// update DB
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await changeCookies(user.id, amount, user.username);
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// playful responses (kept / adapted)
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const responses = [
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`${user}, I made you **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪`,
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`${user}, here's your **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 I ate the rest, sorry >.<`,
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`Only **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 for you today ${user}... Abra stole the rest :c`,
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`${user}, would you like a Glass of Milk with your **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'}? 🍪`,
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`**${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 Careful, ${user}! They're still warm :3`,
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`**${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 Best Batch yet!`,
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`**${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 These, I bequeath unto thine own self upon this day. Thou must guard them safely.`
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];
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const i = Math.floor(Math.random() * responses.length);
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return interaction.reply({ content: responses[i] });
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}
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async function steal(interaction, user) {
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const target = interaction.options.getUser('target');
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if (!target) {
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return interaction.reply({ content: `Pick someone to steal from.`, ephemeral: true });
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}
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if (target.id === user.id) {
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return interaction.reply({
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content: `C'mon, don't embarrass yourself! We all know you couldn't do that, even if you tried.`,
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ephemeral: true
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});
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}
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// steal cooldown (15 minutes)
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const sub = interaction.options._subcommand;
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const id = cooldownId(interaction.guildId, interaction.user.id, interaction.commandName, sub);
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const now = Date.now();
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const existing = await getCooldown(id);
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if (existing > now) {
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return interaction.reply({
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content: `Hold up — try stealing again in **${msToTime(existing - now)}**`,
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ephemeral: true
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});
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}
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await setCooldown(id, interaction.commandName, sub, now + 15 * 60 * 1000);
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// pull balances
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const your = await getCookies(user.id);
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const their = await getCookies(target.id);
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if (your <= 0) {
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return interaction.reply({ content: `You need at least 1 Cookie to attempt a Robbery`, ephemeral: true });
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}
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if (their <= 0) {
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return interaction.reply({ content: `Shame on you! ${target.username} doesn't have any Cookies D:`, ephemeral: true });
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}
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// success chance and clamping
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let successChance = your / (your + their);
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if (isNaN(successChance) || !isFinite(successChance)) successChance = 0.2;
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successChance = Math.max(0.50, Math.min(0.90, successChance)); // made it 50% for chaos
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const success = Math.random() < successChance;
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if (success) {
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const maxSteal = Math.max(1, Math.ceil(their / 4)); // steal up to ~25% of victim
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let amount = Math.floor(Math.random() * maxSteal) + 1;
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amount = Math.min(amount, their);
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// transfer
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await Promise.all([
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changeCookies(user.id, amount, user.username),
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changeCookies(target.id, -amount, target.username)
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]);
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const s = amount === 1 ? 'Cookie' : 'Cookies';
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return interaction.reply({
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content: `You've successfully stolen **${amount}** ${s} from **${target.username}**!`
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});
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} else {
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// failure penalty: attacker loses a little (1..ceil(your/6)) to the victim
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const maxPenalty = Math.max(1, Math.ceil(your / 6));
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const penalty = Math.min(your, Math.floor(Math.random() * maxPenalty) + 1);
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await Promise.all([
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changeCookies(user.id, -penalty, user.username),
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changeCookies(target.id, +penalty, target.username)
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]);
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const s = penalty === 1 ? 'Cookie' : 'Cookies';
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return interaction.reply({
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content: `You were unsuccessful at robbing **${target.username}** and lost **${penalty}** ${s} as a penalty!`
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});
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}
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}
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async function check(interaction, user) {
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let target = interaction.options.getUser('target');
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if (!target) target = user;
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const cookies = await getCookies(target.id);
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const mood = cookies === 0 ? '😔' : '😲';
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return interaction.reply({ content: `**${target.username}** has **${cookies}** Cookies! ${mood}` });
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}
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async function give(interaction, user) {
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const target = interaction.options.getUser('target');
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const amount = interaction.options.getInteger('amount');
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if (!target) return interaction.reply({ content: `You need to specify a target.`, ephemeral: true });
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if (target.id === user.id) return interaction.reply({ content: 'You cannot give yourself Cookies ._."', ephemeral: true });
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if (!Number.isInteger(amount) || amount < 1) {
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return interaction.reply({ content: `**${user}** shared *checks notes* **${amount}** Cookie(s) with ${target}....wait a minute!!`, ephemeral: true });
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}
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const your = await getCookies(user.id);
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if (your < amount) return interaction.reply({ content: `We don't run a charity here, get more Cookies!`, ephemeral: true });
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await Promise.all([
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changeCookies(user.id, -amount, user.username),
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changeCookies(target.id, +amount, target.username)
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]);
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// small delay to mimic previous behavior
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await delay(200);
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return interaction.reply({ content: `**${user}** shared **${amount}** Cookie(s) with ${target}` });
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}
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async function leader(interaction) {
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const results = await cookieSchema.find().sort({ cookies: -1 }).limit(10);
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let cookieSorted = '';
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results.forEach((r, i) => {
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cookieSorted += `[${i + 1}] <@${r._id}> (${r.cookies})\n`;
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});
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const embed = new Discord.MessageEmbed()
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.setColor(0x0099FF)
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.setThumbnail(interaction.guild.iconURL())
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.setTimestamp()
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.addFields({ name: `-Cookie Leaderboard-`, value: cookieSorted || 'No cookie data yet.' });
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return interaction.reply({ embeds: [embed] });
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}
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module.exports = {
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slash: true,
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description: 'collect a cookie',
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category: 'Misc',
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options: [
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{ name: "collect", description: "want some?", type: 1 },
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{ name: "steal", description: "try your luck at a lala robbery!", type: 1, options: [{ name: "target", description: "someone", required: true, type: 6 }] },
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{ name: "check", description: "check your cookie stash", type: 1, options: [{ name: "target", description: "someone", type: 6 }] },
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{ name: "give", description: "share your cookies with someone", type: 1, options: [{ name: "target", description: "someone", required: true, type: 6 }, { name: "amount", description: "cookies", required: true, type: 4 }] },
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{ name: "leader", description: "show Top 10 Cookie Clickers", type: 1 }
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],
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callback: ({ interaction, user }) => {
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const sub = interaction.options._subcommand;
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switch (sub) {
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case "collect": return collect(interaction, user);
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case "steal": return steal(interaction, user);
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case "check": return check(interaction, user);
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case "give": return give(interaction, user);
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case "leader": return leader(interaction);
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default: return interaction.reply({ content: 'Unknown subcommand', ephemeral: true });
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}
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}
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};
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