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node_modules
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|||||||
# ShaiBot
|
# ShaiBot
|
||||||
|
|
||||||
A modular **Discord.js** bot built around a shared Cookie economy,
|
ShaiBot is a modular Discord community bot built around a persistent
|
||||||
interactive Crumb Saucer games, player profiles, achievements, global
|
**Cookie economy**, interactive games, player progression, and
|
||||||
badges, cooperative boss battles, raid planning, and community
|
multiplayer activities.
|
||||||
interactions.
|
|
||||||
|
|
||||||
> **Status:** Active development. Features, achievements, and game
|
The bot's main entertainment hub is the **Crumb Saucer**, where players
|
||||||
> balance may change.
|
can collect and wager Cookies, play casino-style games, attempt Vault
|
||||||
|
Heists, recover through Bankruptcy, and sit down at a multiplayer Texas
|
||||||
|
Hold'em table.
|
||||||
|
|
||||||
## Features
|
ShaiBot also includes persistent player profiles, achievements,
|
||||||
|
guild-unique badges, cooperative encounters, raid planning, and lighter
|
||||||
|
community features.
|
||||||
|
|
||||||
### 🍪 Cookie Economy
|
> **Status:** Active development and stabilization. The major economy,
|
||||||
|
> profile, achievement, and Poker overhaul is live; current work is
|
||||||
|
> focused primarily on testing, balancing, and polish.
|
||||||
|
|
||||||
Cookies are ShaiBot's shared virtual currency. The economy supports
|
## Highlights
|
||||||
persistent balances, atomic balance checks, transfers, Mongo-backed
|
|
||||||
cooldowns, and a shared bot/house vault.
|
|
||||||
|
|
||||||
The bot itself acts as the general Cookie vault: gambling losses and
|
- 🍪 Persistent Cookie economy
|
||||||
penalties can feed the vault, while wins, heists, collection rewards,
|
- 🎰 Crumb Saucer game hub
|
||||||
and other systems can pay Cookies back out.
|
- 🎰 Slots, Blackjack, Roulette, Vault Heist, and Bankruptcy
|
||||||
|
- ♠️ Persistent 2--6 player Texas Hold'em
|
||||||
|
- 🏴 Player-to-player Cookie stealing
|
||||||
|
- 👤 Lifetime player profiles and statistics
|
||||||
|
- 🏆 Personal achievements
|
||||||
|
- 🎖️ Guild-unique global badges
|
||||||
|
- 🔁 All-In and Run It Back progression
|
||||||
|
- ⚔️ Cooperative Crumble Strike encounters
|
||||||
|
- 📅 Raid planning and community utilities
|
||||||
|
- 💾 Mongo-backed persistence and recovery
|
||||||
|
|
||||||
Cookie collection is shared between `/cookies collect` and the **Crumb
|
## The Crumb Saucer
|
||||||
Saucer Cookie Bakery**, using the same cooldown and reward logic.
|
|
||||||
|
|
||||||
### 👤 Player Profiles
|
The **Crumb Saucer** is the main home for ShaiBot's Cookie-powered
|
||||||
|
games.
|
||||||
|
|
||||||
ShaiBot includes persistent player profiles that bring together Cookie
|
### 🍪 Cookie Bakery
|
||||||
and game activity.
|
|
||||||
|
|
||||||
Profiles can expose:
|
Collect Cookies using the same shared collection system as
|
||||||
|
`/cookies collect`.
|
||||||
|
|
||||||
- Cookie economy statistics
|
### 🎰 Slots
|
||||||
|
|
||||||
|
Spin for symbol combinations, jackpots, All-In wagers, and Run It Back
|
||||||
|
streaks.
|
||||||
|
|
||||||
|
### 🃏 Blackjack
|
||||||
|
|
||||||
|
Includes Hit, Stand, Double, natural Blackjack, pushes, All-In, and Run
|
||||||
|
It Back.
|
||||||
|
|
||||||
|
### 🎡 Roulette
|
||||||
|
|
||||||
|
A compact European Roulette game using numbers `0–36`, with Red, Black,
|
||||||
|
Odd, Even, and Zero bets.
|
||||||
|
|
||||||
|
### 🏦 Vault Heist
|
||||||
|
|
||||||
|
Attempt to steal from ShaiBot's house vault using different risk/reward
|
||||||
|
approaches.
|
||||||
|
|
||||||
|
### 🆘 Bankruptcy
|
||||||
|
|
||||||
|
A recovery mechanic for players who need a fresh start, with profile
|
||||||
|
progression for rebuilding afterward.
|
||||||
|
|
||||||
|
### ♠️ Shai Poker
|
||||||
|
|
||||||
|
A persistent multiplayer Texas Hold'em game for **2--6 players**.
|
||||||
|
|
||||||
|
Current defaults:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Buy-in: 1,000 Cookies
|
||||||
|
Blinds: 10 / 20
|
||||||
|
Turn timer: 90 seconds
|
||||||
|
Pot model: single pot
|
||||||
|
```
|
||||||
|
|
||||||
|
Poker supports private hole cards, public community cards,
|
||||||
|
Fold/Check/Call/Bet/Raise/All-In, automatic timeout folding, restart
|
||||||
|
recovery, host cancellation, safe buy-in/cash-out settlement, Poker
|
||||||
|
statistics, achievements, and guild-first badges.
|
||||||
|
|
||||||
|
Side pots, tournaments, bots, rake, and player-facing equity assistance
|
||||||
|
are intentionally outside the current V1 design.
|
||||||
|
|
||||||
|
## Player Profiles
|
||||||
|
|
||||||
|
Profiles provide the permanent history behind ShaiBot's progression
|
||||||
|
systems.
|
||||||
|
|
||||||
|
They track things such as:
|
||||||
|
|
||||||
|
- Game wins and losses
|
||||||
- Per-game statistics
|
- Per-game statistics
|
||||||
- Lifetime gains and losses
|
- Cookie gains and losses
|
||||||
- Stealing and giving activity
|
- Giving and stealing
|
||||||
|
- Daily activity and streaks
|
||||||
|
- Social progression
|
||||||
|
- Run It Back streaks
|
||||||
|
- Poker history and hand accomplishments
|
||||||
- Achievements
|
- Achievements
|
||||||
- Global badges
|
- Global badges
|
||||||
- Collection progress
|
|
||||||
|
|
||||||
Profile menus are public so other members can view them, while
|
Completed multiplayer game documents do not need to become permanent
|
||||||
interactive controls are intended to remain restricted to the session
|
history when the meaningful result already belongs in the profile
|
||||||
owner. Errors, cooldown/debug-style feedback, and unauthorized
|
system.
|
||||||
interaction messages may be ephemeral.
|
|
||||||
|
|
||||||
### 🏆 Achievements
|
## Achievements & Global Badges
|
||||||
|
|
||||||
Achievements are repeatable across the community: every eligible player
|
**Achievements** are personal progression. Any eligible player can earn
|
||||||
can earn their own copy.
|
them.
|
||||||
|
|
||||||
Achievement tracking can use persistent profile statistics as well as
|
**Global badges** are guild-unique distinctions, usually awarded to the
|
||||||
explicit game events. Current and planned categories include:
|
first player in a guild to accomplish something notable.
|
||||||
|
|
||||||
- Cookie collection and economy milestones
|
Progression spans the Cookie economy, stealing, Crumb Saucer games,
|
||||||
- Giving and stealing milestones
|
activity, social interactions, Poker, and special cross-game challenges.
|
||||||
- Game wins and losses
|
|
||||||
- Game-specific loss milestones
|
|
||||||
- All-In accomplishments
|
|
||||||
- Run It Back streaks
|
|
||||||
- Cross-game special challenges
|
|
||||||
- Collector achievements for earning a portion or all available
|
|
||||||
achievements
|
|
||||||
|
|
||||||
Game-specific achievements use names such as:
|
## Cookie Stealing
|
||||||
|
|
||||||
``` text
|
Player-to-player stealing is separate from Vault Heist.
|
||||||
The House Always Wins: Blackjack
|
|
||||||
```
|
|
||||||
|
|
||||||
where sharing a generalized achievement concept between games makes
|
The current system accounts for wealth differences, recent pressure on
|
||||||
sense.
|
the victim, percentage-based loot, hard caps, and an hourly exposure
|
||||||
|
budget.
|
||||||
|
|
||||||
### 🎖️ Global Badges
|
Detailed balancing and mechanics are documented in
|
||||||
|
[`COOKIE_LOGIC.md`](COOKIE_LOGIC.md).
|
||||||
|
|
||||||
Global badges are guild-wide collectibles that can have a single owner.
|
## ⚔️ Crumble Strike
|
||||||
They are intended for special "first player to..." accomplishments and
|
|
||||||
other unique distinctions.
|
|
||||||
|
|
||||||
Examples include:
|
Crumble Strike is ShaiBot's cooperative boss-battle system.
|
||||||
|
|
||||||
- First-time game accomplishments
|
Players recruit a party, choose combat roles, commit Cookies, and work
|
||||||
- Slots triplet combinations
|
together using actions such as Strike, Defend, Heal, Revive, and Limit
|
||||||
- All-In / Run It Back feats
|
Break.
|
||||||
- Special or hidden manually awarded badges
|
|
||||||
- Achievement collection milestones
|
|
||||||
|
|
||||||
Badges may be hidden until discovered. Some special badges are
|
Encounters use persistent state because they can span many players and
|
||||||
intentionally managed manually in MongoDB rather than automatically
|
interactions.
|
||||||
awarded by gameplay.
|
|
||||||
|
|
||||||
### 🎰 The Crumb Saucer
|
## 📅 Raid Planner & Community Features
|
||||||
|
|
||||||
The **Crumb Saucer** is ShaiBot's Cookie-powered entertainment hub.
|
ShaiBot also includes raid-planning tools and smaller social/community
|
||||||
|
commands alongside its economy and progression systems.
|
||||||
|
|
||||||
#### Cookie Bakery
|
------------------------------------------------------------------------
|
||||||
|
|
||||||
Players can collect a fresh batch of Cookies from the Saucer.
|
# Installation
|
||||||
|
|
||||||
The Bakery and `/cookies collect` use the same shared collection
|
|
||||||
utility, meaning they share:
|
|
||||||
|
|
||||||
- The same Mongo-backed cooldown
|
|
||||||
- The same reward range
|
|
||||||
- The same balance mutation
|
|
||||||
- The same profile/stat tracking
|
|
||||||
|
|
||||||
The current default collection range is **1--1000 Cookies**.
|
|
||||||
|
|
||||||
#### Slots
|
|
||||||
|
|
||||||
- Multiple Cookie wagers
|
|
||||||
- Embed-based reel presentation
|
|
||||||
- Different symbol payouts
|
|
||||||
- Triplet combinations
|
|
||||||
- Jackpot support
|
|
||||||
- Run It Back support
|
|
||||||
- Shared Cookie vault
|
|
||||||
- Game-specific achievements and first-time global badges
|
|
||||||
|
|
||||||
Slots triplets can participate in unique global badge progression,
|
|
||||||
including Lemon, Cherry, Cookie, Star, and Diamond combinations.
|
|
||||||
|
|
||||||
#### Blackjack
|
|
||||||
|
|
||||||
- Hit, Stand, and Double
|
|
||||||
- Dealer stands on 17
|
|
||||||
- Natural Blackjack pays 3:2
|
|
||||||
- Push returns the wager
|
|
||||||
- All-In support
|
|
||||||
- Run It Back support
|
|
||||||
- Persistent active hands
|
|
||||||
- Per-player session ownership
|
|
||||||
- Safe simultaneous sessions
|
|
||||||
- Profile, achievement, and badge integration
|
|
||||||
|
|
||||||
All-In state should be derived from the committed wager and the player's
|
|
||||||
vault at the time the wager is made rather than solely from which button
|
|
||||||
was pressed.
|
|
||||||
|
|
||||||
Run It Back preserves immutable metadata from the previous hand. This
|
|
||||||
allows historical challenges to remain valid even if another player
|
|
||||||
changes the user's Cookie balance between rounds.
|
|
||||||
|
|
||||||
For example, an All-In that pushes can be followed by Run It Back and
|
|
||||||
still qualify for an All-In → Run It Back challenge even if Cookies were
|
|
||||||
gifted to the player in between.
|
|
||||||
|
|
||||||
Blackjack resolution is designed to guard against rapid repeated
|
|
||||||
interactions so a hand cannot be resolved and paid multiple times.
|
|
||||||
|
|
||||||
#### Roulette
|
|
||||||
|
|
||||||
A compact European Roulette implementation using **0--36**.
|
|
||||||
|
|
||||||
Available bets include:
|
|
||||||
|
|
||||||
- 🔴 Red
|
|
||||||
- ⚫ Black
|
|
||||||
- Odd
|
|
||||||
- Even
|
|
||||||
- 🟢 Zero
|
|
||||||
|
|
||||||
Roulette uses repeated edits of the same embed for a
|
|
||||||
rate-limit-conscious pseudo-animation. Zero loses on Red, Black, Odd,
|
|
||||||
and Even.
|
|
||||||
|
|
||||||
Roulette supports All-In and Run It Back tracking for profile
|
|
||||||
achievements and special accomplishments.
|
|
||||||
|
|
||||||
#### Vault Heist
|
|
||||||
|
|
||||||
Players can attempt to steal directly from ShaiBot's Cookie vault using
|
|
||||||
different risk/reward approaches such as **Sneak**, **Hack**, and
|
|
||||||
**Smash**.
|
|
||||||
|
|
||||||
Heist actions share a per-player cooldown so changing approach does not
|
|
||||||
bypass it.
|
|
||||||
|
|
||||||
Heist rewards and fines use percentage-based mechanics with hard caps so
|
|
||||||
the system remains meaningful for wealthy players without allowing
|
|
||||||
extreme balances to produce unreasonable penalties.
|
|
||||||
|
|
||||||
### 🔁 Run It Back
|
|
||||||
|
|
||||||
Supported Crumb Saucer games can track consecutive use of **Run It
|
|
||||||
Back**.
|
|
||||||
|
|
||||||
The streak represents the player's choice to immediately replay through
|
|
||||||
the Run It Back action; wins, losses, pushes, jackpots, or other
|
|
||||||
outcomes do not inherently break the streak.
|
|
||||||
|
|
||||||
Current achievement concepts include using Run It Back five consecutive
|
|
||||||
times in supported games:
|
|
||||||
|
|
||||||
``` text
|
|
||||||
One More Spin: Slots
|
|
||||||
One More Bet: Roulette
|
|
||||||
One More Hand: Blackjack
|
|
||||||
```
|
|
||||||
|
|
||||||
A normal/new wager breaks that game's Run It Back chain.
|
|
||||||
|
|
||||||
### ♾️ I Can Do This All Day
|
|
||||||
|
|
||||||
A special cross-game accomplishment tracks the sequence:
|
|
||||||
|
|
||||||
``` text
|
|
||||||
All-In
|
|
||||||
→ round resolves
|
|
||||||
→ Run It Back with the same committed wager
|
|
||||||
```
|
|
||||||
|
|
||||||
The original All-In is determined from immutable wager-time data. The
|
|
||||||
Run It Back relationship is determined from the previous game's stored
|
|
||||||
bet and All-In state rather than relying on the player's live vault
|
|
||||||
remaining unchanged.
|
|
||||||
|
|
||||||
This prevents another player gifting Cookies between rounds from
|
|
||||||
invalidating a legitimate sequence.
|
|
||||||
|
|
||||||
The accomplishment can exist both as a normal achievement available to
|
|
||||||
everyone and as a global first-time badge for the first player to
|
|
||||||
perform it.
|
|
||||||
|
|
||||||
### 🏴 Cookie Stealing
|
|
||||||
|
|
||||||
Normal player-to-player stealing is separate from Vault Heist.
|
|
||||||
|
|
||||||
Steal difficulty can account for attacker and target wealth. Successful
|
|
||||||
steals use randomized percentages with hard caps, while failed attempts
|
|
||||||
can apply a percentage-based penalty.
|
|
||||||
|
|
||||||
Profile tracking records relevant Cookie gains/losses and stealing
|
|
||||||
activity.
|
|
||||||
|
|
||||||
### ⚔️ Crumble Strike
|
|
||||||
|
|
||||||
**Crumble Strike** is a cooperative Cookie-powered boss battle.
|
|
||||||
|
|
||||||
- A player spawns an encounter.
|
|
||||||
- Other players join during recruitment.
|
|
||||||
- The author can start after at least **5 players** have joined.
|
|
||||||
- Players can join an active encounter later.
|
|
||||||
- Encounters have a limited lifetime.
|
|
||||||
- Failure can result in committed Cookies being lost.
|
|
||||||
|
|
||||||
Combat actions include:
|
|
||||||
|
|
||||||
- **Strike** --- basic damage and Energy generation.
|
|
||||||
- **Defend** --- reduces incoming damage at an Energy cost.
|
|
||||||
- **Heal** --- restores party health at an Energy cost.
|
|
||||||
- **Revive** --- party-wide revival progress. Normal roles add +1 to
|
|
||||||
every downed player; Healers add +2. Three progress revives a
|
|
||||||
player.
|
|
||||||
- **Limit Break** --- consumes the party's global Limit resource for
|
|
||||||
major damage.
|
|
||||||
|
|
||||||
Roles are **DPS**, **Tank**, and **Healer**, with role-specific
|
|
||||||
proficiencies. The general progression theme includes **Sprout →
|
|
||||||
Adventurer → Warrior of Light**.
|
|
||||||
|
|
||||||
### 📅 Raid Planner
|
|
||||||
|
|
||||||
Raid planning uses Discord embeds and reactions. Participation can be
|
|
||||||
counted across reactions without automatically removing user reactions,
|
|
||||||
including a count of unique participants.
|
|
||||||
|
|
||||||
### 👈 Poke
|
|
||||||
|
|
||||||
A lightweight social command can privately poke another guild member
|
|
||||||
through DMs. Repeated pokes are bounded to a rate-limit-friendly
|
|
||||||
maximum.
|
|
||||||
|
|
||||||
## Project Structure
|
|
||||||
|
|
||||||
A typical layout:
|
|
||||||
|
|
||||||
``` text
|
|
||||||
ShaiBot/
|
|
||||||
├── buttons/
|
|
||||||
│ ├── crumbSaucer/
|
|
||||||
│ ├── crumbleStrike/
|
|
||||||
│ └── profile/
|
|
||||||
├── commands/
|
|
||||||
│ └── applications/
|
|
||||||
├── events/
|
|
||||||
├── handlers/
|
|
||||||
├── modals/
|
|
||||||
├── utils/
|
|
||||||
│ ├── cookieEconomy.js
|
|
||||||
│ ├── crumbCollect.js
|
|
||||||
│ ├── crumbSlots.js
|
|
||||||
│ ├── crumbBlackjack.js
|
|
||||||
│ ├── crumbRoulette.js
|
|
||||||
│ ├── cookieHeist.js
|
|
||||||
│ ├── profileSystem.js
|
|
||||||
│ └── crumbleStrike.js
|
|
||||||
├── index.js
|
|
||||||
├── package.json
|
|
||||||
└── .env
|
|
||||||
```
|
|
||||||
|
|
||||||
Interaction modules are loaded into Discord.js collections such as:
|
|
||||||
|
|
||||||
``` js
|
|
||||||
client.commands = new Collection();
|
|
||||||
client.legacyCommands = new Collection();
|
|
||||||
client.aliases = new Collection();
|
|
||||||
client.buttons = new Collection();
|
|
||||||
client.selectMenus = new Collection();
|
|
||||||
client.modals = new Collection();
|
|
||||||
```
|
|
||||||
|
|
||||||
## Shared Utility Architecture
|
|
||||||
|
|
||||||
Game/application files should remain thin wherever practical.
|
|
||||||
|
|
||||||
Shared behavior belongs in `utils/`, particularly:
|
|
||||||
|
|
||||||
- `cookieEconomy.js` --- balances, transfers, cooldowns, and economy
|
|
||||||
primitives
|
|
||||||
- `crumbCollect.js` --- authoritative Cookie collection behavior
|
|
||||||
- `crumbSlots.js` --- Slots state and resolution
|
|
||||||
- `crumbBlackjack.js` --- Blackjack state and resolution
|
|
||||||
- `crumbRoulette.js` --- Roulette state and resolution
|
|
||||||
- `cookieHeist.js` --- Vault Heist behavior
|
|
||||||
- `profileSystem.js` --- profile statistics, achievements, badges,
|
|
||||||
rendering, and audit helpers
|
|
||||||
|
|
||||||
Application commands and button handlers should call these utilities
|
|
||||||
rather than independently reimplementing economy or progression logic.
|
|
||||||
|
|
||||||
This is especially important for features reachable from multiple
|
|
||||||
interfaces. For example:
|
|
||||||
|
|
||||||
``` text
|
|
||||||
/cookies collect
|
|
||||||
│
|
|
||||||
▼
|
|
||||||
crumbCollect.js
|
|
||||||
▲
|
|
||||||
│
|
|
||||||
Crumb Saucer Bakery
|
|
||||||
```
|
|
||||||
|
|
||||||
Both interfaces therefore share one authoritative implementation.
|
|
||||||
|
|
||||||
## Requirements
|
## Requirements
|
||||||
|
|
||||||
- Node.js
|
- Node.js
|
||||||
- Discord.js
|
|
||||||
- MongoDB
|
- MongoDB
|
||||||
- A Discord bot application/token
|
- A Discord bot application/token
|
||||||
- `dotenv`
|
- Dependencies listed in `package.json`
|
||||||
|
|
||||||
Use the Node.js version required by the dependencies in `package.json`.
|
Clone and install:
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
Clone the repository:
|
|
||||||
|
|
||||||
``` bash
|
``` bash
|
||||||
git clone https://git.desq-gaming.de/Shaiwase/ShaiBot.git
|
git clone https://git.desq-gaming.de/Shaiwase/ShaiBot.git
|
||||||
cd ShaiBot
|
cd ShaiBot
|
||||||
```
|
|
||||||
|
|
||||||
Install dependencies:
|
|
||||||
|
|
||||||
``` bash
|
|
||||||
npm install
|
npm install
|
||||||
```
|
```
|
||||||
|
|
||||||
Create `.env` in the project root:
|
Create `.env` in the repository root:
|
||||||
|
|
||||||
``` env
|
``` env
|
||||||
D_TOKEN=YOUR_DISCORD_BOT_TOKEN
|
D_TOKEN=YOUR_DISCORD_BOT_TOKEN
|
||||||
M_URI=YOUR_MONGODB_CONNECTION_STRING
|
M_URI=YOUR_MONGODB_CONNECTION_STRING
|
||||||
M_DB=YOUR_DATABASE_NAME
|
M_DB=YOUR_DATABASE_NAME
|
||||||
|
|
||||||
|
# Optional
|
||||||
|
BOT_AUTHOR_ID=YOUR_DISCORD_USER_ID
|
||||||
|
PROFILE_TIMEZONE=Europe/Berlin
|
||||||
```
|
```
|
||||||
|
|
||||||
Start the bot:
|
Never commit `.env`.
|
||||||
|
|
||||||
|
Start normally:
|
||||||
|
|
||||||
``` bash
|
``` bash
|
||||||
node index.js
|
node index.js
|
||||||
```
|
```
|
||||||
|
|
||||||
For PM2, a typical command is:
|
Or with PM2:
|
||||||
|
|
||||||
``` bash
|
``` bash
|
||||||
pm2 start index.js --name ShaiBot
|
pm2 start index.js --name ShaiBot
|
||||||
```
|
```
|
||||||
|
|
||||||
|
A typical update cycle is:
|
||||||
|
|
||||||
|
``` bash
|
||||||
|
node --check path/to/changed-file.js
|
||||||
|
pm2 restart ShaiBot
|
||||||
|
pm2 logs ShaiBot --lines 100
|
||||||
|
```
|
||||||
|
|
||||||
## MongoDB
|
## MongoDB
|
||||||
|
|
||||||
ShaiBot's Cookie economy intentionally does **not** depend on MongoDB
|
ShaiBot does not require MongoDB multi-document transactions for its
|
||||||
transactions, allowing it to work with deployments that do not support
|
core economy.
|
||||||
replica-set transactions.
|
|
||||||
|
|
||||||
If your deployment does not support retryable writes, include:
|
The bot instead relies on atomic updates, unique indexes, optimistic
|
||||||
|
concurrency, idempotent operations, and recovery logic where
|
||||||
|
appropriate.
|
||||||
|
|
||||||
|
If your Mongo deployment does not support retryable writes, your
|
||||||
|
connection string may require:
|
||||||
|
|
||||||
``` text
|
``` text
|
||||||
retryWrites=false
|
retryWrites=false
|
||||||
```
|
```
|
||||||
|
|
||||||
in the connection string, for example:
|
|
||||||
|
|
||||||
``` env
|
|
||||||
M_URI=mongodb://USER:PASSWORD@HOST:PORT/DATABASE?authSource=admin&retryWrites=false
|
|
||||||
```
|
|
||||||
|
|
||||||
Never commit database credentials.
|
Never commit database credentials.
|
||||||
|
|
||||||
Important collections include Cookie balances, cooldowns, persistent
|
------------------------------------------------------------------------
|
||||||
game state, profile statistics, achievements, and global badge
|
|
||||||
definitions/ownership.
|
|
||||||
|
|
||||||
Core economy collections include:
|
# Documentation
|
||||||
|
|
||||||
``` text
|
The central README intentionally stays high-level. Detailed
|
||||||
items_cookies
|
implementation rules live in focused manuals:
|
||||||
cooldown_cookies
|
|
||||||
items_games
|
|
||||||
```
|
|
||||||
|
|
||||||
`items_cookies` stores balances, `cooldown_cookies` stores action
|
------------------------------------------------------------------------------------
|
||||||
cooldown timestamps, and `items_games` can store persistent game state.
|
Document Purpose
|
||||||
|
------------------------------------------------ -----------------------------------
|
||||||
|
[`docs/ARCHITECTURE.md`](docs/ARCHITECTURE.md) Runtime structure, handlers,
|
||||||
|
utilities, Mongo persistence,
|
||||||
|
concurrency, and recovery
|
||||||
|
|
||||||
Profile-related collection names should be treated as part of the
|
[`docs/ECONOMY.md`](docs/ECONOMY.md) Cookie balances, transfers,
|
||||||
profile utility's implementation contract rather than duplicated
|
cooldowns, house vault, settlement,
|
||||||
throughout command/button modules.
|
and idempotency
|
||||||
|
|
||||||
### Recommended Indexes
|
[`docs/PROGRESSION.md`](docs/PROGRESSION.md) Profiles, achievements, badges,
|
||||||
|
activity, social progression, and
|
||||||
|
maintenance
|
||||||
|
|
||||||
Run the shared index initializer after MongoDB connects:
|
[`docs/GAMES.md`](docs/GAMES.md) Crumb Saucer games, Poker, Crumble
|
||||||
|
Strike, and important game rules
|
||||||
|
|
||||||
``` js
|
[`COOKIE_LOGIC.md`](COOKIE_LOGIC.md) Detailed PvP Cookie stealing rules
|
||||||
const {
|
and balancing
|
||||||
ensureCookieIndexes
|
|
||||||
} = require("./utils/cookieEconomy");
|
|
||||||
|
|
||||||
await mClient.connect();
|
[`AGENTS.md`](AGENTS.md) Repository-wide safety and
|
||||||
await ensureCookieIndexes();
|
architecture guide for AI coding
|
||||||
```
|
agents
|
||||||
|
------------------------------------------------------------------------------------
|
||||||
|
|
||||||
The intended unique keys include:
|
The current repository code remains the final source of truth.
|
||||||
|
|
||||||
``` text
|
------------------------------------------------------------------------
|
||||||
items_cookies → userId
|
|
||||||
cooldown_cookies → userId + guildId
|
|
||||||
```
|
|
||||||
|
|
||||||
Profile and badge utilities may establish their own required indexes.
|
# Development Principles
|
||||||
|
|
||||||
## Discord Intents
|
ShaiBot generally favors:
|
||||||
|
|
||||||
The current client uses intents including:
|
- Shared utilities instead of duplicated game/economy logic
|
||||||
|
- Thin Discord command/button wrappers
|
||||||
|
- Persistent authoritative state where recovery matters
|
||||||
|
- Atomic and idempotent economy operations
|
||||||
|
- Centralized profile progression
|
||||||
|
- Public game experiences with private sensitive information
|
||||||
|
- Small explicit solutions over unnecessary abstraction
|
||||||
|
|
||||||
``` js
|
For stateful changes, always consider duplicate interactions,
|
||||||
GatewayIntentBits.Guilds
|
simultaneous users, insufficient-balance races, and bot restarts during
|
||||||
GatewayIntentBits.GuildMembers
|
settlement.
|
||||||
GatewayIntentBits.GuildMessages
|
|
||||||
GatewayIntentBits.GuildPresences
|
|
||||||
GatewayIntentBits.GuildMessageReactions
|
|
||||||
GatewayIntentBits.GuildVoiceStates
|
|
||||||
GatewayIntentBits.DirectMessages
|
|
||||||
GatewayIntentBits.MessageContent
|
|
||||||
```
|
|
||||||
|
|
||||||
and partials including:
|
|
||||||
|
|
||||||
``` js
|
|
||||||
Partials.Channel
|
|
||||||
Partials.Message
|
|
||||||
Partials.User
|
|
||||||
Partials.GuildMember
|
|
||||||
Partials.Reaction
|
|
||||||
```
|
|
||||||
|
|
||||||
Enable any required privileged intents in the Discord Developer Portal.
|
|
||||||
|
|
||||||
## Interaction Design
|
|
||||||
|
|
||||||
ShaiBot generally follows these conventions:
|
|
||||||
|
|
||||||
- Normal user-facing messages, achievements, menus, and game output
|
|
||||||
are **public by default**.
|
|
||||||
- Errors, unauthorized interaction feedback, cooldown/debug-style
|
|
||||||
notices, and similar operational messages may be **ephemeral**.
|
|
||||||
- Games use **buttons** for interaction.
|
|
||||||
- Existing messages are edited where practical instead of repeatedly
|
|
||||||
sending new messages.
|
|
||||||
- Game/session ownership is preserved so multiple users can play
|
|
||||||
independently.
|
|
||||||
- Public menus may be visible to everyone without allowing other users
|
|
||||||
to control the owner's session.
|
|
||||||
- Animation-like effects use rate-limit-conscious message edits.
|
|
||||||
- Embed state should not be treated as the only authoritative source
|
|
||||||
for critical economy/game resolution data.
|
|
||||||
|
|
||||||
## Economy Safety
|
|
||||||
|
|
||||||
Economy operations favor atomic MongoDB updates for balance checks and
|
|
||||||
debits.
|
|
||||||
|
|
||||||
Transfers avoid MongoDB transactions for deployment compatibility. If a
|
|
||||||
destination credit fails after a successful debit, the shared economy
|
|
||||||
utility performs a best-effort compensating credit to the source
|
|
||||||
account. Administrators should monitor logs for critical compensation
|
|
||||||
failures.
|
|
||||||
|
|
||||||
When adding games, check that the house vault can cover the maximum
|
|
||||||
possible payout before accepting a wager.
|
|
||||||
|
|
||||||
Game resolution should be protected against rapid repeated interactions.
|
|
||||||
A result must never be paid twice simply because two button interactions
|
|
||||||
reached the server close together.
|
|
||||||
|
|
||||||
Historical game facts such as wager amount, vault-at-wager, All-In
|
|
||||||
state, and replay origin should be persisted when needed rather than
|
|
||||||
reconstructed later from a player's live balance.
|
|
||||||
|
|
||||||
## Adding a Crumb Saucer Game
|
|
||||||
|
|
||||||
Preferred pattern:
|
|
||||||
|
|
||||||
1. Put shared game logic in `utils/`.
|
|
||||||
2. Put individual Discord button handlers in the appropriate `buttons/`
|
|
||||||
directory.
|
|
||||||
3. Reuse `cookieEconomy.js` rather than implementing separate balance
|
|
||||||
logic.
|
|
||||||
4. Reuse `profileSystem.js` for statistics, achievements, and badges.
|
|
||||||
5. Preserve the player/session owner through every screen.
|
|
||||||
6. Check house liquidity before accepting a wager.
|
|
||||||
7. Prefer editing the current embed for animation/state transitions.
|
|
||||||
8. Protect wager resolution against rapid repeated interactions.
|
|
||||||
9. Persist immutable wager metadata required by achievements or replay
|
|
||||||
behavior.
|
|
||||||
10. Keep application/button handlers thin and avoid duplicating shared
|
|
||||||
rules.
|
|
||||||
|
|
||||||
## Achievement and Badge Design
|
|
||||||
|
|
||||||
Achievements and global badges serve different purposes:
|
|
||||||
|
|
||||||
**Achievements** are personal progression. Multiple players can earn the
|
|
||||||
same achievement.
|
|
||||||
|
|
||||||
**Global badges** are unique guild-wide distinctions and may have a
|
|
||||||
single owner.
|
|
||||||
|
|
||||||
When adding progression:
|
|
||||||
|
|
||||||
- Prefer stat-backed achievements for durable numeric milestones.
|
|
||||||
- Use explicit event tracking when the accomplishment depends on a
|
|
||||||
particular sequence or action.
|
|
||||||
- Keep generalized achievement naming consistent between games where
|
|
||||||
appropriate.
|
|
||||||
- Do not make collector completion depend on achievements that cannot
|
|
||||||
actually be obtained.
|
|
||||||
- Use atomic badge claiming so two players cannot both receive a
|
|
||||||
guild-first badge.
|
|
||||||
- Hidden/manual badges do not need gameplay evaluators if they are
|
|
||||||
intentionally awarded directly in MongoDB.
|
|
||||||
|
|
||||||
## Administration and Auditing
|
|
||||||
|
|
||||||
The profile system includes administrative/audit concepts for validating
|
|
||||||
profile progression data and expected badge definitions.
|
|
||||||
|
|
||||||
When changing achievement or badge schemas:
|
|
||||||
|
|
||||||
- Keep existing IDs stable once players may have unlocked them.
|
|
||||||
- Prefer adding new IDs over renaming historical IDs.
|
|
||||||
- Treat legacy/disabled definitions explicitly.
|
|
||||||
- Audit missing or malformed definitions after database changes.
|
|
||||||
- Avoid hardcoding optional manually managed badges as mandatory
|
|
||||||
configuration unless they are intended to exist in every guild.
|
|
||||||
|
|
||||||
## Roadmap / TODO
|
|
||||||
|
|
||||||
ShaiBot is currently focused on testing, balancing, hardening, and
|
|
||||||
expanding progression.
|
|
||||||
|
|
||||||
Near-term work includes:
|
|
||||||
|
|
||||||
- [ ] Continue stress-testing simultaneous gambling interactions
|
|
||||||
- [ ] Continue testing repeated/double button presses
|
|
||||||
- [ ] Test insufficient-balance races
|
|
||||||
- [ ] Test behavior with a nearly empty house vault
|
|
||||||
- [ ] Validate All-In and Run It Back achievement edge cases
|
|
||||||
- [ ] Validate Run It Back streak progression across supported games
|
|
||||||
- [ ] Validate Slots triplet badge claiming
|
|
||||||
- [ ] Continue balancing Vault Heist rewards and fines
|
|
||||||
- [ ] Add Bankruptcy / starter recovery behavior
|
|
||||||
- [ ] Continue centralizing persistent interaction/session ownership
|
|
||||||
- [ ] Consider an economy audit/log collection
|
|
||||||
- [ ] Verify Crumble Strike AoE Revive behavior
|
|
||||||
- [ ] Verify Crumble Strike expiration/failure cleanup survives bot
|
|
||||||
restarts
|
|
||||||
- [ ] Balance Crumble Strike boss HP, damage, healing, Energy, Limit
|
|
||||||
generation, entry costs, and rewards
|
|
||||||
- [ ] Add more Crumble Strike bosses, lore, and encounter variety
|
|
||||||
- [ ] Add more achievements, hidden badges, and Crumb Saucer
|
|
||||||
attractions
|
|
||||||
|
|
||||||
## Security
|
## Security
|
||||||
|
|
||||||
A suitable `.gitignore` should include at least:
|
Keep at least the following out of version control:
|
||||||
|
|
||||||
``` gitignore
|
``` gitignore
|
||||||
node_modules/
|
node_modules/
|
||||||
@@ -613,46 +282,8 @@ node_modules/
|
|||||||
*.log
|
*.log
|
||||||
```
|
```
|
||||||
|
|
||||||
If a Discord token or MongoDB credential is accidentally committed,
|
Rotate Discord or MongoDB credentials immediately if they are exposed.
|
||||||
rotate it immediately.
|
|
||||||
|
|
||||||
Do not expose administrative secrets or database credentials through
|
|
||||||
embeds, logs intended for public channels, or repository commits.
|
|
||||||
|
|
||||||
## Disclaimer
|
|
||||||
|
|
||||||
ShaiBot Cookies are fictional in-bot currency with no real-world
|
|
||||||
monetary value. Crumb Saucer gambling-style games are entertainment
|
|
||||||
mechanics using that fictional currency.
|
|
||||||
|
|
||||||
Final Fantasy XIV names and concepts referenced by community game
|
|
||||||
features belong to their respective rights holders. ShaiBot is not
|
|
||||||
affiliated with or endorsed by Square Enix.
|
|
||||||
|
|
||||||
## Contributing
|
|
||||||
|
|
||||||
Bug reports, balance suggestions, and contributions are welcome.
|
|
||||||
|
|
||||||
When contributing:
|
|
||||||
|
|
||||||
- Keep commands and button handlers modular.
|
|
||||||
- Reuse shared economy and profile utilities.
|
|
||||||
- Avoid blocking the event loop.
|
|
||||||
- Be mindful of Discord API rate limits.
|
|
||||||
- Validate interaction ownership.
|
|
||||||
- Keep database operations safe under concurrent interactions.
|
|
||||||
- Preserve existing achievement/badge IDs where users may already own
|
|
||||||
them.
|
|
||||||
- Avoid introducing a second implementation of behavior that already
|
|
||||||
has a shared utility.
|
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
Add the license used by the repository here. If the project is open
|
See the repository's current license information, if present.
|
||||||
source, include a `LICENSE` file and replace this section with the
|
|
||||||
chosen license.
|
|
||||||
|
|
||||||
------------------------------------------------------------------------
|
|
||||||
|
|
||||||
Made for Discord communities that believe every problem can be improved
|
|
||||||
with a few more Cookies. 🍪
|
|
||||||
|
|||||||
@@ -0,0 +1,27 @@
|
|||||||
|
const {
|
||||||
|
buildPokerHubEmbed,
|
||||||
|
buildPokerHubComponents,
|
||||||
|
deferPokerReply
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"crumbSaucerPoker",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
embeds: [
|
||||||
|
buildPokerHubEmbed()
|
||||||
|
],
|
||||||
|
components:
|
||||||
|
buildPokerHubComponents()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
const {
|
||||||
|
executePokerAction
|
||||||
|
} = require("../../utils/pokerInteractions");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerAllIn",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
return executePokerAction(
|
||||||
|
interaction,
|
||||||
|
{
|
||||||
|
type: "all_in"
|
||||||
|
},
|
||||||
|
"✅ All-In."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,47 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
buildJoinPicker
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerBrowse",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
try {
|
||||||
|
const tables =
|
||||||
|
await getPokerService()
|
||||||
|
.listJoinableTables({
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
channelId:
|
||||||
|
interaction.channelId
|
||||||
|
});
|
||||||
|
|
||||||
|
return interaction.editReply(
|
||||||
|
buildJoinPicker(
|
||||||
|
tables
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
const {
|
||||||
|
executePokerAction
|
||||||
|
} = require("../../utils/pokerInteractions");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerCall",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
return executePokerAction(
|
||||||
|
interaction,
|
||||||
|
{
|
||||||
|
type: "call"
|
||||||
|
},
|
||||||
|
"✅ Called."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,85 @@
|
|||||||
|
const {
|
||||||
|
EmbedBuilder,
|
||||||
|
ActionRowBuilder,
|
||||||
|
ButtonBuilder,
|
||||||
|
ButtonStyle
|
||||||
|
} = require("discord.js");
|
||||||
|
|
||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
POKER_TABLE_FOOTER_PREFIX,
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerCancel",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
await deferPokerReply(interaction);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(interaction);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content: "❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService().getTable({ gameId });
|
||||||
|
|
||||||
|
if (
|
||||||
|
String(game.data.ownerId) !==
|
||||||
|
String(interaction.user.id)
|
||||||
|
) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content: "❌ Only the table owner can cancel this Poker table.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content: "",
|
||||||
|
embeds: [
|
||||||
|
new EmbedBuilder()
|
||||||
|
.setTitle("🛑 Cancel Poker Table?")
|
||||||
|
.setDescription(
|
||||||
|
[
|
||||||
|
"All seated players will be safely cashed out.",
|
||||||
|
"",
|
||||||
|
"This cannot be undone."
|
||||||
|
].join("\n")
|
||||||
|
)
|
||||||
|
.setFooter({
|
||||||
|
text: `${POKER_TABLE_FOOTER_PREFIX}:${gameId}`
|
||||||
|
})
|
||||||
|
],
|
||||||
|
components: [
|
||||||
|
new ActionRowBuilder().addComponents(
|
||||||
|
new ButtonBuilder()
|
||||||
|
.setCustomId("pokerCancelConfirm")
|
||||||
|
.setLabel("Cancel Table")
|
||||||
|
.setEmoji("🛑")
|
||||||
|
.setStyle(ButtonStyle.Danger),
|
||||||
|
new ButtonBuilder()
|
||||||
|
.setCustomId("pokerCancelKeep")
|
||||||
|
.setLabel("Keep Table")
|
||||||
|
.setStyle(ButtonStyle.Secondary)
|
||||||
|
)
|
||||||
|
]
|
||||||
|
});
|
||||||
|
} catch (error) {
|
||||||
|
return editPokerError(interaction, error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,50 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction,
|
||||||
|
refreshPokerTableMessage
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerCancelConfirm",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
await deferPokerReply(interaction);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(interaction);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content: "❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService().cancelTable({
|
||||||
|
gameId,
|
||||||
|
userId: interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
try {
|
||||||
|
await interaction.deleteReply();
|
||||||
|
} catch {}
|
||||||
|
|
||||||
|
return;
|
||||||
|
} catch (error) {
|
||||||
|
return editPokerError(interaction, error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
const {
|
||||||
|
deferPokerReply
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerCancelKeep",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
await deferPokerReply(interaction);
|
||||||
|
|
||||||
|
try {
|
||||||
|
await interaction.deleteReply();
|
||||||
|
} catch {}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,151 @@
|
|||||||
|
const {
|
||||||
|
cardToString
|
||||||
|
} = require("../../utils/pokerEngine");
|
||||||
|
|
||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
POKER_CARD_RESPONSE_LIFETIME,
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerCards",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const service =
|
||||||
|
getPokerService();
|
||||||
|
|
||||||
|
const [
|
||||||
|
cards,
|
||||||
|
game
|
||||||
|
] =
|
||||||
|
await Promise.all([
|
||||||
|
service.viewCards({
|
||||||
|
gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
}),
|
||||||
|
service.getTable({
|
||||||
|
gameId
|
||||||
|
})
|
||||||
|
]);
|
||||||
|
|
||||||
|
const hand =
|
||||||
|
game.data.hand;
|
||||||
|
|
||||||
|
const player =
|
||||||
|
game.data.players.find(
|
||||||
|
candidate =>
|
||||||
|
String(candidate.userId) ===
|
||||||
|
String(interaction.user.id)
|
||||||
|
);
|
||||||
|
|
||||||
|
const currentPlayer =
|
||||||
|
hand?.players?.find(
|
||||||
|
candidate =>
|
||||||
|
candidate.seat ===
|
||||||
|
hand.currentSeat
|
||||||
|
);
|
||||||
|
|
||||||
|
const isYourTurn =
|
||||||
|
Boolean(
|
||||||
|
player
|
||||||
|
&&
|
||||||
|
hand
|
||||||
|
&&
|
||||||
|
hand.currentSeat ===
|
||||||
|
player.seat
|
||||||
|
);
|
||||||
|
|
||||||
|
const communityCards =
|
||||||
|
hand?.communityCards ?? [];
|
||||||
|
|
||||||
|
const lines = [
|
||||||
|
"### 🃏 Your Cards",
|
||||||
|
`**${cards.map(cardToString).join(" ")}**`,
|
||||||
|
"",
|
||||||
|
"**Community:** " +
|
||||||
|
(communityCards.length
|
||||||
|
? communityCards
|
||||||
|
.map(cardToString)
|
||||||
|
.join(" ")
|
||||||
|
: "No community cards yet."),
|
||||||
|
""
|
||||||
|
];
|
||||||
|
|
||||||
|
if (isYourTurn) {
|
||||||
|
lines.push(
|
||||||
|
"👉 **It's YOUR TURN.**",
|
||||||
|
game.data.turnExpiresAt
|
||||||
|
? `⏱️ Auto-folds <t:${game.data.turnExpiresAt}:R>.`
|
||||||
|
: "⏱️ Your turn timer is active."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
else if (currentPlayer) {
|
||||||
|
lines.push(
|
||||||
|
`Waiting for <@${currentPlayer.userId}> to act.`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
else {
|
||||||
|
lines.push(
|
||||||
|
"The hand is not currently waiting on a player action."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
await interaction.editReply({
|
||||||
|
content:
|
||||||
|
lines.join("\n"),
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
|
||||||
|
setTimeout(
|
||||||
|
() => {
|
||||||
|
interaction
|
||||||
|
.deleteReply()
|
||||||
|
.catch(() => {});
|
||||||
|
},
|
||||||
|
POKER_CARD_RESPONSE_LIFETIME
|
||||||
|
);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction,
|
||||||
|
refreshPokerTableMessage
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerCashOut",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const result =
|
||||||
|
await getPokerService()
|
||||||
|
.cashOut({
|
||||||
|
gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
result.game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
`✅ Cashed out **${result.amount.toLocaleString()} Cookies** back to your vault.`,
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
const {
|
||||||
|
executePokerAction
|
||||||
|
} = require("../../utils/pokerInteractions");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerCheck",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
return executePokerAction(
|
||||||
|
interaction,
|
||||||
|
{
|
||||||
|
type: "check"
|
||||||
|
},
|
||||||
|
"✅ Checked."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,81 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
publishPokerTable,
|
||||||
|
buildOpenTableLink
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerCreate",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const service =
|
||||||
|
getPokerService();
|
||||||
|
|
||||||
|
let game = null;
|
||||||
|
|
||||||
|
try {
|
||||||
|
game =
|
||||||
|
await service.createTable({
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
channelId:
|
||||||
|
interaction.channelId,
|
||||||
|
ownerId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
const published =
|
||||||
|
await publishPokerTable(
|
||||||
|
interaction,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
`✅ Poker table created. **${published.game.data.buyIn.toLocaleString()} Cookies** were moved into your Poker stack.`,
|
||||||
|
embeds: [],
|
||||||
|
components:
|
||||||
|
buildOpenTableLink(
|
||||||
|
published.game
|
||||||
|
)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
if (game) {
|
||||||
|
try {
|
||||||
|
await service.cashOut({
|
||||||
|
gameId:
|
||||||
|
game.gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
}
|
||||||
|
catch (refundError) {
|
||||||
|
console.error(
|
||||||
|
`[Poker] Failed to refund unpublished table ${game.gameId}:`,
|
||||||
|
refundError
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
const {
|
||||||
|
executePokerAction
|
||||||
|
} = require("../../utils/pokerInteractions");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerFold",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
return executePokerAction(
|
||||||
|
interaction,
|
||||||
|
{
|
||||||
|
type: "fold"
|
||||||
|
},
|
||||||
|
"✅ Folded."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,73 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction,
|
||||||
|
refreshPokerTableMessage,
|
||||||
|
buildOpenTableLink
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerJoinTable",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService()
|
||||||
|
.joinTable({
|
||||||
|
gameId,
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
`✅ Joined the Poker table for **${game.data.buyIn.toLocaleString()} Cookies**.`,
|
||||||
|
embeds: [],
|
||||||
|
components:
|
||||||
|
buildOpenTableLink(
|
||||||
|
game
|
||||||
|
)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
refreshPokerTableMessage,
|
||||||
|
buildOpenTableLink
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerMyTable",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService()
|
||||||
|
.getMyTable({
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
if (!game) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ You are not currently seated at a Poker table.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"♠️ Your active Poker table:",
|
||||||
|
embeds: [],
|
||||||
|
components:
|
||||||
|
buildOpenTableLink(
|
||||||
|
game
|
||||||
|
)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
const {
|
||||||
|
executeMinimumRaise
|
||||||
|
} = require("../../utils/pokerInteractions");
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name: "pokerRaise",
|
||||||
|
|
||||||
|
async execute(interaction) {
|
||||||
|
return executeMinimumRaise(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction,
|
||||||
|
refreshPokerTableMessage
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerRefresh",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService()
|
||||||
|
.getTable({
|
||||||
|
gameId
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"✅ Poker table refreshed.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction,
|
||||||
|
refreshPokerTableMessage
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerStart",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker table is no longer active.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService()
|
||||||
|
.startTableHand({
|
||||||
|
gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
`✅ Hand **#${game.data.handNumber}** started. Cards have been dealt — use **🃏 Cards** to view your hand.`,
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
+698
-793
File diff suppressed because it is too large
Load Diff
@@ -7,7 +7,11 @@ const {
|
|||||||
const {
|
const {
|
||||||
reconcileUserAchievements,
|
reconcileUserAchievements,
|
||||||
reconcileAllAchievements,
|
reconcileAllAchievements,
|
||||||
auditProfileData
|
grantMaintenanceReward,
|
||||||
|
getMaintenanceRewardStatus,
|
||||||
|
auditProfileData,
|
||||||
|
DEFAULT_MAINTENANCE_REWARD_ID,
|
||||||
|
DEFAULT_MAINTENANCE_REWARD_AMOUNT
|
||||||
} = require(
|
} = require(
|
||||||
"../../utils/profileMaintenance"
|
"../../utils/profileMaintenance"
|
||||||
);
|
);
|
||||||
@@ -67,6 +71,69 @@ module.exports = {
|
|||||||
.setDescription(
|
.setDescription(
|
||||||
"Audit stored profile statistics for inconsistencies"
|
"Audit stored profile statistics for inconsistencies"
|
||||||
)
|
)
|
||||||
|
)
|
||||||
|
.addSubcommand(
|
||||||
|
subcommand =>
|
||||||
|
subcommand
|
||||||
|
.setName(
|
||||||
|
"maintenance-reward"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
"Grant an idempotent maintenance reward to stored profile users"
|
||||||
|
)
|
||||||
|
.addStringOption(
|
||||||
|
option =>
|
||||||
|
option
|
||||||
|
.setName(
|
||||||
|
"reward-id"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
`Unique reward ID; defaults to ${DEFAULT_MAINTENANCE_REWARD_ID}`
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.addIntegerOption(
|
||||||
|
option =>
|
||||||
|
option
|
||||||
|
.setName(
|
||||||
|
"amount"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
`Cookies per player; defaults to ${DEFAULT_MAINTENANCE_REWARD_AMOUNT}`
|
||||||
|
)
|
||||||
|
.setMinValue(
|
||||||
|
1
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.addBooleanOption(
|
||||||
|
option =>
|
||||||
|
option
|
||||||
|
.setName(
|
||||||
|
"dry-run"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
"Preview recipients without granting Cookies"
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
.addSubcommand(
|
||||||
|
subcommand =>
|
||||||
|
subcommand
|
||||||
|
.setName(
|
||||||
|
"maintenance-status"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
"Show maintenance reward claim status"
|
||||||
|
)
|
||||||
|
.addStringOption(
|
||||||
|
option =>
|
||||||
|
option
|
||||||
|
.setName(
|
||||||
|
"reward-id"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
`Reward ID; defaults to ${DEFAULT_MAINTENANCE_REWARD_ID}`
|
||||||
|
)
|
||||||
|
)
|
||||||
),
|
),
|
||||||
|
|
||||||
async execute(
|
async execute(
|
||||||
@@ -98,6 +165,7 @@ module.exports = {
|
|||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
try {
|
||||||
if (
|
if (
|
||||||
subcommand ===
|
subcommand ===
|
||||||
"reconcile"
|
"reconcile"
|
||||||
@@ -228,6 +296,222 @@ module.exports = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (
|
||||||
|
subcommand ===
|
||||||
|
"maintenance-reward"
|
||||||
|
) {
|
||||||
|
const rewardId =
|
||||||
|
interaction.options.getString(
|
||||||
|
"reward-id"
|
||||||
|
)
|
||||||
|
??
|
||||||
|
DEFAULT_MAINTENANCE_REWARD_ID;
|
||||||
|
|
||||||
|
|
||||||
|
const amount =
|
||||||
|
interaction.options.getInteger(
|
||||||
|
"amount"
|
||||||
|
)
|
||||||
|
??
|
||||||
|
DEFAULT_MAINTENANCE_REWARD_AMOUNT;
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Safer admin default:
|
||||||
|
*
|
||||||
|
* If omitted, maintenance-reward previews
|
||||||
|
* instead of paying immediately.
|
||||||
|
*
|
||||||
|
* Pass dry-run:false explicitly to execute.
|
||||||
|
*/
|
||||||
|
|
||||||
|
const dryRun =
|
||||||
|
interaction.options.getBoolean(
|
||||||
|
"dry-run"
|
||||||
|
)
|
||||||
|
??
|
||||||
|
true;
|
||||||
|
|
||||||
|
|
||||||
|
const summary =
|
||||||
|
await grantMaintenanceReward({
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
|
||||||
|
rewardId,
|
||||||
|
|
||||||
|
amount,
|
||||||
|
|
||||||
|
dryRun
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
embeds: [
|
||||||
|
new EmbedBuilder()
|
||||||
|
.setTitle(
|
||||||
|
dryRun
|
||||||
|
? "🧪 Maintenance Reward Dry Run"
|
||||||
|
: "🎁 Maintenance Reward"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
dryRun
|
||||||
|
? "No Cookies were granted. Run again with `dry-run:false` to execute this reward."
|
||||||
|
: `Maintenance compensation **${rewardId}** has been processed.`
|
||||||
|
)
|
||||||
|
.addFields(
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Reward ID",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`\`${summary.rewardId}\``,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Per player",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${summary.amount.toLocaleString()} 🍪**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Stored profiles",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${summary.users}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
dryRun
|
||||||
|
? "Would receive"
|
||||||
|
: "Granted",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${dryRun ? summary.eligible : summary.granted}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Already claimed",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${summary.alreadyClaimed}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Failed",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${summary.failed}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
}
|
||||||
|
)
|
||||||
|
]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (
|
||||||
|
subcommand ===
|
||||||
|
"maintenance-status"
|
||||||
|
) {
|
||||||
|
const rewardId =
|
||||||
|
interaction.options.getString(
|
||||||
|
"reward-id"
|
||||||
|
)
|
||||||
|
??
|
||||||
|
DEFAULT_MAINTENANCE_REWARD_ID;
|
||||||
|
|
||||||
|
|
||||||
|
const status =
|
||||||
|
await getMaintenanceRewardStatus({
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
|
||||||
|
rewardId
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
embeds: [
|
||||||
|
new EmbedBuilder()
|
||||||
|
.setTitle(
|
||||||
|
"🎁 Maintenance Reward Status"
|
||||||
|
)
|
||||||
|
.addFields(
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Reward ID",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`\`${status.rewardId}\``,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Default amount",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${status.amount.toLocaleString()} 🍪**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Stored profiles",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${status.users}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Claimed",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${status.claimed}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name:
|
||||||
|
"Remaining",
|
||||||
|
|
||||||
|
value:
|
||||||
|
`**${status.remaining}**`,
|
||||||
|
|
||||||
|
inline:
|
||||||
|
true
|
||||||
|
}
|
||||||
|
)
|
||||||
|
]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
const audit =
|
const audit =
|
||||||
await auditProfileData(
|
await auditProfileData(
|
||||||
interaction.guildId
|
interaction.guildId
|
||||||
@@ -321,4 +605,25 @@ module.exports = {
|
|||||||
]
|
]
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
`[ProfileAdmin] ${subcommand} failed:`,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
embeds: [
|
||||||
|
new EmbedBuilder()
|
||||||
|
.setTitle(
|
||||||
|
"❌ Profile Admin Error"
|
||||||
|
)
|
||||||
|
.setDescription(
|
||||||
|
"The maintenance action failed. Check the bot logs for details."
|
||||||
|
)
|
||||||
|
]
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
@@ -0,0 +1,185 @@
|
|||||||
|
# ShaiBot Architecture
|
||||||
|
|
||||||
|
This manual describes ShaiBot's implementation structure at a level
|
||||||
|
useful to maintainers. For exact behavior, the current code remains
|
||||||
|
authoritative.
|
||||||
|
|
||||||
|
## Runtime
|
||||||
|
|
||||||
|
`index.js` initializes the Discord client and MongoDB connection,
|
||||||
|
creates the interaction collections, initializes shared systems/indexes,
|
||||||
|
loads handlers, and logs the bot in.
|
||||||
|
|
||||||
|
Interaction modules are discovered into collections such as:
|
||||||
|
|
||||||
|
``` js
|
||||||
|
client.commands
|
||||||
|
client.legacyCommands
|
||||||
|
client.aliases
|
||||||
|
client.buttons
|
||||||
|
client.selectMenus
|
||||||
|
client.modals
|
||||||
|
```
|
||||||
|
|
||||||
|
Before manually wiring a new component into the central router, check
|
||||||
|
whether the filesystem loader already supports it.
|
||||||
|
|
||||||
|
## Preferred Layering
|
||||||
|
|
||||||
|
ShaiBot favors:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Discord command / button / select menu
|
||||||
|
↓
|
||||||
|
shared utility
|
||||||
|
↓
|
||||||
|
Mongo / economy / profile
|
||||||
|
```
|
||||||
|
|
||||||
|
Discord wrappers should remain thin. Shared rules belong in `utils/`.
|
||||||
|
|
||||||
|
A feature reachable from multiple interfaces should normally have one
|
||||||
|
authoritative implementation.
|
||||||
|
|
||||||
|
## Important Shared Utilities
|
||||||
|
|
||||||
|
Examples include:
|
||||||
|
|
||||||
|
-----------------------------------------------------------------------
|
||||||
|
Utility Responsibility
|
||||||
|
----------------------------------- -----------------------------------
|
||||||
|
`cookieEconomy.js` Cookie balances, transfers,
|
||||||
|
cooldowns, economy primitives
|
||||||
|
|
||||||
|
`crumbCollect.js` Shared Cookie collection
|
||||||
|
|
||||||
|
`crumbSlots.js` Slots
|
||||||
|
|
||||||
|
`crumbBlackjack.js` Blackjack
|
||||||
|
|
||||||
|
`crumbRoulette.js` Roulette
|
||||||
|
|
||||||
|
`cookieHeist.js` Vault Heist
|
||||||
|
|
||||||
|
`bankruptcy.js` Bankruptcy/recovery
|
||||||
|
|
||||||
|
`profileSystem.js` Profiles, achievements, badges,
|
||||||
|
activity
|
||||||
|
|
||||||
|
`profileMaintenance.js` Profile audit/reconciliation
|
||||||
|
|
||||||
|
`interactionSession.js` Shared single-owner interaction
|
||||||
|
sessions
|
||||||
|
|
||||||
|
`permissions.js` Administrator/bot-author checks
|
||||||
|
|
||||||
|
`pokerEngine.js` Pure Hold'em engine
|
||||||
|
|
||||||
|
`crumbPoker.js` Persistent Poker service
|
||||||
|
|
||||||
|
`pokerDiscord.js` Poker Discord rendering/components
|
||||||
|
|
||||||
|
`pokerProfile.js` Poker progression bridge
|
||||||
|
|
||||||
|
`crumbleStrike.js` Cooperative encounter state/combat
|
||||||
|
-----------------------------------------------------------------------
|
||||||
|
|
||||||
|
## MongoDB
|
||||||
|
|
||||||
|
Important collections include:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
items_cookies
|
||||||
|
cooldown_cookies
|
||||||
|
items_games
|
||||||
|
items_special_games
|
||||||
|
stats_profiles
|
||||||
|
items_achievements
|
||||||
|
guild_badges
|
||||||
|
config_achievements
|
||||||
|
```
|
||||||
|
|
||||||
|
Indexes are part of correctness, not only performance.
|
||||||
|
|
||||||
|
ShaiBot intentionally avoids requiring multi-document MongoDB
|
||||||
|
transactions. Depending on the subsystem it instead uses:
|
||||||
|
|
||||||
|
- Atomic filtered updates
|
||||||
|
- Unique indexes
|
||||||
|
- Optimistic version checks
|
||||||
|
- Idempotency markers
|
||||||
|
- Persistent resolution state
|
||||||
|
- Compensating writes
|
||||||
|
|
||||||
|
## Concurrency
|
||||||
|
|
||||||
|
Assume users can double-click, spam controls, act simultaneously, race a
|
||||||
|
timeout, or restart the bot during a transition.
|
||||||
|
|
||||||
|
Stateful systems should answer:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
What is authoritative?
|
||||||
|
Can two interactions both succeed?
|
||||||
|
Can money move twice?
|
||||||
|
What happens if the process stops after the first write?
|
||||||
|
Can the operation safely be retried?
|
||||||
|
```
|
||||||
|
|
||||||
|
Do not rely on process-local flags for correctness that must survive a
|
||||||
|
restart.
|
||||||
|
|
||||||
|
## Discord Interactions
|
||||||
|
|
||||||
|
Button visibility is never authorization.
|
||||||
|
|
||||||
|
For potentially slow stateful interactions, acknowledge Discord early
|
||||||
|
using the response style appropriate to that flow.
|
||||||
|
|
||||||
|
Do not globally defer every interaction from the central router because
|
||||||
|
different modules legitimately use `reply`, `update`, `deferReply`, or
|
||||||
|
`deferUpdate`.
|
||||||
|
|
||||||
|
Critical state should not exist only in an embed/footer.
|
||||||
|
|
||||||
|
## Permissions
|
||||||
|
|
||||||
|
Administrative access is centralized through the shared permission
|
||||||
|
utility.
|
||||||
|
|
||||||
|
Administrative access may include:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Discord Administrator
|
||||||
|
OR
|
||||||
|
BOT_AUTHOR_ID
|
||||||
|
```
|
||||||
|
|
||||||
|
Do not hard-code administrative Discord IDs.
|
||||||
|
|
||||||
|
## Deployment
|
||||||
|
|
||||||
|
Typical production workflow:
|
||||||
|
|
||||||
|
``` bash
|
||||||
|
node --check path/to/changed-file.js
|
||||||
|
pm2 restart ShaiBot
|
||||||
|
pm2 logs ShaiBot --lines 100
|
||||||
|
```
|
||||||
|
|
||||||
|
Syntax checking is useful, but economy and persistent-state changes
|
||||||
|
still require behavioral testing.
|
||||||
|
|
||||||
|
## Maintainer Checklist
|
||||||
|
|
||||||
|
Before shipping a stateful change:
|
||||||
|
|
||||||
|
- Identify the authoritative state.
|
||||||
|
- Check duplicate-click behavior.
|
||||||
|
- Check simultaneous-user behavior.
|
||||||
|
- Check insufficient-balance behavior.
|
||||||
|
- Check restart/recovery behavior.
|
||||||
|
- Check private/public information boundaries.
|
||||||
|
- Check whether profile tracking can safely fail without corrupting
|
||||||
|
settlement.
|
||||||
|
- Inspect Mongo after a controlled live test.
|
||||||
+168
@@ -0,0 +1,168 @@
|
|||||||
|
# ShaiBot Cookie Economy
|
||||||
|
|
||||||
|
This manual describes the shared Cookie economy and the rules
|
||||||
|
maintainers should preserve.
|
||||||
|
|
||||||
|
## Source of Truth
|
||||||
|
|
||||||
|
`utils/cookieEconomy.js` is the shared economy utility.
|
||||||
|
|
||||||
|
Game and command modules should not perform independent ad-hoc balance
|
||||||
|
mutations when the shared economy already provides the required
|
||||||
|
operation.
|
||||||
|
|
||||||
|
## Balances
|
||||||
|
|
||||||
|
Cookie balances live in:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
items_cookies
|
||||||
|
```
|
||||||
|
|
||||||
|
Conceptually:
|
||||||
|
|
||||||
|
``` js
|
||||||
|
{
|
||||||
|
userId: "...",
|
||||||
|
cookies: 2500
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Negative changes use an atomic balance filter so a player cannot spend
|
||||||
|
more Cookies than are available.
|
||||||
|
|
||||||
|
Expected insufficient-balance failures use:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
INSUFFICIENT_COOKIES
|
||||||
|
```
|
||||||
|
|
||||||
|
Some subsystems carry expected error identifiers in `error.message`,
|
||||||
|
while others may also use `error.code`. User-facing formatters should
|
||||||
|
account for the convention used by that subsystem.
|
||||||
|
|
||||||
|
## Transfers
|
||||||
|
|
||||||
|
Player-to-player transfers do not require MongoDB transactions.
|
||||||
|
|
||||||
|
The safe conceptual sequence is:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
atomic debit source
|
||||||
|
→ credit destination
|
||||||
|
→ compensate source if destination credit fails
|
||||||
|
```
|
||||||
|
|
||||||
|
A critical compensation failure must remain visible in logs.
|
||||||
|
|
||||||
|
## Cooldowns
|
||||||
|
|
||||||
|
Cooldowns live in:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
cooldown_cookies
|
||||||
|
```
|
||||||
|
|
||||||
|
Use the shared cooldown helpers, especially atomic cooldown claiming
|
||||||
|
when double-clicks or simultaneous requests must not both succeed.
|
||||||
|
|
||||||
|
## House Vault
|
||||||
|
|
||||||
|
ShaiBot acts as the general house Cookie vault for supported games.
|
||||||
|
|
||||||
|
Gambling losses and penalties may feed the vault, while wins, heists,
|
||||||
|
and rewards may pay out from it.
|
||||||
|
|
||||||
|
House-funded features should respect their existing liquidity rules.
|
||||||
|
|
||||||
|
## Cookie Collection
|
||||||
|
|
||||||
|
`/cookies collect` and the Crumb Saucer Bakery share
|
||||||
|
`utils/crumbCollect.js`.
|
||||||
|
|
||||||
|
They must share:
|
||||||
|
|
||||||
|
- the same cooldown
|
||||||
|
- the same reward generation
|
||||||
|
- the same balance mutation
|
||||||
|
- the same profile tracking
|
||||||
|
|
||||||
|
Do not create separate collection behavior for the two interfaces.
|
||||||
|
|
||||||
|
## PvP Stealing
|
||||||
|
|
||||||
|
Normal player-to-player stealing is separate from Vault Heist.
|
||||||
|
|
||||||
|
Detailed robbery balancing lives in:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
COOKIE_LOGIC.md
|
||||||
|
```
|
||||||
|
|
||||||
|
The current model includes wealth scaling, victim heat, percentage-based
|
||||||
|
loot, a hard per-hit cap, and an hourly victim exposure budget.
|
||||||
|
|
||||||
|
## Persistent Game Settlement
|
||||||
|
|
||||||
|
For simple house games, settlement should still be protected against
|
||||||
|
repeated resolution.
|
||||||
|
|
||||||
|
For lifecycle-heavy multiplayer games such as Poker, Cookie movement is
|
||||||
|
separated from internal chip movement.
|
||||||
|
|
||||||
|
Poker only crosses the Cookie economy boundary for:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
buy-in
|
||||||
|
cash-out / refund
|
||||||
|
```
|
||||||
|
|
||||||
|
Ordinary Poker betting modifies the table's internal stack state, not
|
||||||
|
`items_cookies`.
|
||||||
|
|
||||||
|
## Idempotent Operations
|
||||||
|
|
||||||
|
Recovery-sensitive economy flows can use operation IDs.
|
||||||
|
|
||||||
|
Poker temporarily stores markers such as:
|
||||||
|
|
||||||
|
``` js
|
||||||
|
appliedCookieOperations: [
|
||||||
|
"poker_buyin:...",
|
||||||
|
"poker_cashout:..."
|
||||||
|
]
|
||||||
|
```
|
||||||
|
|
||||||
|
The purpose is to prevent a retry after a crash from moving money twice.
|
||||||
|
|
||||||
|
Safe lifecycle:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
apply Cookie operation once
|
||||||
|
→ persist authoritative game state
|
||||||
|
→ confirm operation is durably represented
|
||||||
|
→ remove temporary marker
|
||||||
|
```
|
||||||
|
|
||||||
|
Never remove a recovery marker before the surrounding state is safe.
|
||||||
|
|
||||||
|
When the final marker is removed, unset the empty field instead of
|
||||||
|
leaving:
|
||||||
|
|
||||||
|
``` js
|
||||||
|
appliedCookieOperations: []
|
||||||
|
```
|
||||||
|
|
||||||
|
## Economy Invariants
|
||||||
|
|
||||||
|
Every economy change should preserve:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
No Cookie duplication.
|
||||||
|
No unexplained Cookie loss.
|
||||||
|
No duplicate debit.
|
||||||
|
No duplicate payout.
|
||||||
|
No spending below zero.
|
||||||
|
```
|
||||||
|
|
||||||
|
Correctness and recoverability take priority over cosmetic cleanup.
|
||||||
+262
@@ -0,0 +1,262 @@
|
|||||||
|
# ShaiBot Game Manual
|
||||||
|
|
||||||
|
This document gives maintainers a compact overview of the main game
|
||||||
|
systems. Exact rules remain in the owning utilities.
|
||||||
|
|
||||||
|
# Crumb Saucer
|
||||||
|
|
||||||
|
The Crumb Saucer is ShaiBot's Cookie-powered game hub.
|
||||||
|
|
||||||
|
Shared principle:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Discord controls
|
||||||
|
→ game utility
|
||||||
|
→ Cookie economy / profile system
|
||||||
|
```
|
||||||
|
|
||||||
|
## Slots
|
||||||
|
|
||||||
|
Core utility:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/crumbSlots.js
|
||||||
|
```
|
||||||
|
|
||||||
|
Features include multiple wagers, symbol payouts, jackpots, All-In
|
||||||
|
tracking, Run It Back, profile statistics, achievements, and guild-first
|
||||||
|
triplet badges.
|
||||||
|
|
||||||
|
Historical replay facts must come from wager-time metadata rather than
|
||||||
|
the player's current Cookie balance.
|
||||||
|
|
||||||
|
## Blackjack
|
||||||
|
|
||||||
|
Core utility:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/crumbBlackjack.js
|
||||||
|
```
|
||||||
|
|
||||||
|
Supports:
|
||||||
|
|
||||||
|
- Hit
|
||||||
|
- Stand
|
||||||
|
- Double
|
||||||
|
- Dealer stands on 17
|
||||||
|
- Natural Blackjack pays 3:2
|
||||||
|
- Push
|
||||||
|
- All-In
|
||||||
|
- Run It Back
|
||||||
|
|
||||||
|
Repeated interactions must never resolve/pay the same hand twice.
|
||||||
|
|
||||||
|
## Roulette
|
||||||
|
|
||||||
|
Core utility:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/crumbRoulette.js
|
||||||
|
```
|
||||||
|
|
||||||
|
European Roulette uses `0–36`.
|
||||||
|
|
||||||
|
Simple bets include Red, Black, Odd, Even, and Zero. Zero loses for
|
||||||
|
Red/Black/Odd/Even.
|
||||||
|
|
||||||
|
Animation uses edits of the same message rather than high-frequency
|
||||||
|
message spam.
|
||||||
|
|
||||||
|
## Vault Heist
|
||||||
|
|
||||||
|
Core utility:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/cookieHeist.js
|
||||||
|
```
|
||||||
|
|
||||||
|
Vault Heist targets ShaiBot's house vault and is separate from PvP
|
||||||
|
stealing.
|
||||||
|
|
||||||
|
Approaches include Sneak, Hack, and Smash and share the same Heist
|
||||||
|
cooldown.
|
||||||
|
|
||||||
|
## Bankruptcy
|
||||||
|
|
||||||
|
Core utility:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/bankruptcy.js
|
||||||
|
```
|
||||||
|
|
||||||
|
Bankruptcy provides a recovery path and tracks post-Bankruptcy
|
||||||
|
rebuilding in profiles.
|
||||||
|
|
||||||
|
Recovery progress should reflect actual balance after Bankruptcy, not
|
||||||
|
merely lifetime Cookie gains.
|
||||||
|
|
||||||
|
## Run It Back
|
||||||
|
|
||||||
|
Supported games can track consecutive replay through the explicit Run It
|
||||||
|
Back action.
|
||||||
|
|
||||||
|
A normal/new wager breaks the chain.
|
||||||
|
|
||||||
|
Win/loss/push does not inherently break it because the streak represents
|
||||||
|
the player's decision to immediately replay.
|
||||||
|
|
||||||
|
Historical All-In and wager state must be preserved at the time the
|
||||||
|
wager occurs.
|
||||||
|
|
||||||
|
# Poker
|
||||||
|
|
||||||
|
Poker is a persistent 2--6 player Texas Hold'em game inside the Crumb
|
||||||
|
Saucer.
|
||||||
|
|
||||||
|
Important files:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/pokerEngine.js
|
||||||
|
utils/crumbPoker.js
|
||||||
|
utils/pokerDiscord.js
|
||||||
|
utils/pokerInteractions.js
|
||||||
|
utils/pokerProfile.js
|
||||||
|
handlers/poker.js
|
||||||
|
buttons/poker/*
|
||||||
|
selectMenus/poker/*
|
||||||
|
```
|
||||||
|
|
||||||
|
Current defaults:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Buy-in: 1,000 Cookies
|
||||||
|
Blinds: 10 / 20
|
||||||
|
Turn timer: 90 seconds
|
||||||
|
Pot model: single pot
|
||||||
|
```
|
||||||
|
|
||||||
|
Supported actions:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Fold
|
||||||
|
Check
|
||||||
|
Call
|
||||||
|
Bet
|
||||||
|
Raise
|
||||||
|
All-In
|
||||||
|
```
|
||||||
|
|
||||||
|
## Single-Pot Rule
|
||||||
|
|
||||||
|
Poker intentionally has no side pots.
|
||||||
|
|
||||||
|
At hand start, the maximum amount each participant can commit is limited
|
||||||
|
by the smallest participating starting stack.
|
||||||
|
|
||||||
|
Chips above that cap remain protected for a later hand.
|
||||||
|
|
||||||
|
## Persistence
|
||||||
|
|
||||||
|
MongoDB is authoritative for live/recoverable tables.
|
||||||
|
|
||||||
|
Poker uses temporary state in:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
items_special_games
|
||||||
|
```
|
||||||
|
|
||||||
|
and optimistic versioning for authoritative updates.
|
||||||
|
|
||||||
|
Fully settled games are cleaned up rather than kept permanently as raw
|
||||||
|
history.
|
||||||
|
|
||||||
|
## Economy
|
||||||
|
|
||||||
|
Cookies move only at buy-in and cash-out/refund boundaries.
|
||||||
|
|
||||||
|
Betting moves internal table chips.
|
||||||
|
|
||||||
|
Recovery-sensitive economy operations are idempotent.
|
||||||
|
|
||||||
|
## Privacy
|
||||||
|
|
||||||
|
Hole cards are private.
|
||||||
|
|
||||||
|
The private Cards view may show the requesting player's cards, community
|
||||||
|
cards, turn status, and remaining turn time.
|
||||||
|
|
||||||
|
It must never expose opponent cards.
|
||||||
|
|
||||||
|
A player-facing equity/win-percentage calculator is intentionally
|
||||||
|
excluded from V1 for fairness.
|
||||||
|
|
||||||
|
## Turn / Lobby Behavior
|
||||||
|
|
||||||
|
Active turns have a 90-second deadline.
|
||||||
|
|
||||||
|
Timeout folding uses the same authoritative Fold transition as a normal
|
||||||
|
player action.
|
||||||
|
|
||||||
|
Lobby expiry is disabled while a hand is active and refreshed when a
|
||||||
|
hand ends.
|
||||||
|
|
||||||
|
The internal between-hand state may be called `NEXT_HAND`, but the
|
||||||
|
user-facing UI presents **HAND COMPLETE**.
|
||||||
|
|
||||||
|
## Cancellation / Cleanup
|
||||||
|
|
||||||
|
Host cancellation is allowed outside an active hand.
|
||||||
|
|
||||||
|
Cancellation safely settles players before deleting the table state.
|
||||||
|
|
||||||
|
Confirmation controls should disappear after Confirm or Keep so stale
|
||||||
|
buttons cannot remain usable.
|
||||||
|
|
||||||
|
# Crumble Strike
|
||||||
|
|
||||||
|
Core utility:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
utils/crumbleStrike.js
|
||||||
|
```
|
||||||
|
|
||||||
|
Crumble Strike is a persistent cooperative boss battle.
|
||||||
|
|
||||||
|
Typical flow:
|
||||||
|
|
||||||
|
1. Spawn encounter.
|
||||||
|
2. Recruit players.
|
||||||
|
3. Start once requirements are met.
|
||||||
|
4. Fight within the encounter lifetime.
|
||||||
|
5. Settle success/failure and committed Cookies.
|
||||||
|
|
||||||
|
Combat includes:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Strike
|
||||||
|
Defend
|
||||||
|
Heal
|
||||||
|
Revive
|
||||||
|
Limit Break
|
||||||
|
```
|
||||||
|
|
||||||
|
Roles include:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
DPS
|
||||||
|
Tank
|
||||||
|
Healer
|
||||||
|
```
|
||||||
|
|
||||||
|
Crumble Strike has more lifecycle complexity than ordinary Saucer games.
|
||||||
|
Do not copy its persistence model into simpler games unless the new
|
||||||
|
feature genuinely requires it.
|
||||||
|
|
||||||
|
# Raid Planner
|
||||||
|
|
||||||
|
Raid planning uses Discord embeds and reactions.
|
||||||
|
|
||||||
|
Participation can count unique users across reactions without forcibly
|
||||||
|
removing reactions.
|
||||||
|
|
||||||
|
Be mindful of Discord partials when changing reaction behavior.
|
||||||
@@ -0,0 +1,200 @@
|
|||||||
|
# ShaiBot Profiles, Achievements & Badges
|
||||||
|
|
||||||
|
ShaiBot's profile system is the permanent progression layer behind the
|
||||||
|
economy and games.
|
||||||
|
|
||||||
|
## Central Profile System
|
||||||
|
|
||||||
|
`utils/profileSystem.js` owns the main profile/progression behavior.
|
||||||
|
|
||||||
|
Important collections:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
stats_profiles
|
||||||
|
items_achievements
|
||||||
|
guild_badges
|
||||||
|
config_achievements
|
||||||
|
```
|
||||||
|
|
||||||
|
Game modules should integrate with this system instead of creating
|
||||||
|
separate progression databases.
|
||||||
|
|
||||||
|
## Profiles
|
||||||
|
|
||||||
|
Profiles can track:
|
||||||
|
|
||||||
|
- Overall game totals
|
||||||
|
- Per-game statistics
|
||||||
|
- Cookie gains and losses
|
||||||
|
- Giving and stealing
|
||||||
|
- Daily activity
|
||||||
|
- Win/loss streaks
|
||||||
|
- Weekday/time-of-day activity
|
||||||
|
- Social relationships
|
||||||
|
- Run It Back progression
|
||||||
|
- Poker history
|
||||||
|
- Achievement progress
|
||||||
|
- Badge ownership
|
||||||
|
|
||||||
|
Profiles are intended to preserve meaningful long-term history.
|
||||||
|
|
||||||
|
## Profile Events
|
||||||
|
|
||||||
|
Prefer extending established event metadata rather than inventing
|
||||||
|
parallel event systems.
|
||||||
|
|
||||||
|
Common concepts include:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
game_start
|
||||||
|
game_result
|
||||||
|
cookie_gain
|
||||||
|
cookies_given
|
||||||
|
steal_success
|
||||||
|
stolen_from_me
|
||||||
|
```
|
||||||
|
|
||||||
|
New wager metadata should prefer:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
wager
|
||||||
|
```
|
||||||
|
|
||||||
|
Compatibility reads for older `bet`/`previousBet` fields may remain
|
||||||
|
intentionally.
|
||||||
|
|
||||||
|
## Activity
|
||||||
|
|
||||||
|
Profile activity uses a configured timezone.
|
||||||
|
|
||||||
|
Default:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Europe/Berlin
|
||||||
|
```
|
||||||
|
|
||||||
|
Activity supports daily streaks, weekly participation, weekday counts,
|
||||||
|
and broad time buckets.
|
||||||
|
|
||||||
|
Avoid making ordinary progression depend on excessively narrow
|
||||||
|
late-night windows.
|
||||||
|
|
||||||
|
## Social Progression
|
||||||
|
|
||||||
|
Profiles can store unique relationship sets for gifting and stealing.
|
||||||
|
|
||||||
|
Use set-style updates for unique users rather than appending duplicates.
|
||||||
|
|
||||||
|
Current social progression is intentionally scaled for a relatively
|
||||||
|
small community.
|
||||||
|
|
||||||
|
## Achievements
|
||||||
|
|
||||||
|
Achievements are personal: multiple players can earn the same
|
||||||
|
achievement.
|
||||||
|
|
||||||
|
Supported models include:
|
||||||
|
|
||||||
|
### Stat-backed
|
||||||
|
|
||||||
|
Best for durable lifetime milestones and reconciliation.
|
||||||
|
|
||||||
|
### Composite
|
||||||
|
|
||||||
|
Combines multiple durable conditions.
|
||||||
|
|
||||||
|
### Event-only
|
||||||
|
|
||||||
|
Used when the accomplishment depends on exact event context that cannot
|
||||||
|
reliably be reconstructed later.
|
||||||
|
|
||||||
|
### Hidden
|
||||||
|
|
||||||
|
Used for secret/special challenges.
|
||||||
|
|
||||||
|
Event-only achievements should not be treated as historically
|
||||||
|
backfillable when the necessary event was never stored.
|
||||||
|
|
||||||
|
## Achievement Notifications
|
||||||
|
|
||||||
|
Unlock notification is centralized.
|
||||||
|
|
||||||
|
Individual games should not create competing achievement announcement
|
||||||
|
systems.
|
||||||
|
|
||||||
|
## Global Badges
|
||||||
|
|
||||||
|
Global badges are guild-unique distinctions.
|
||||||
|
|
||||||
|
The common pattern is an atomic claim against an unowned badge:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
guildId
|
||||||
|
badgeId
|
||||||
|
ownerId: null
|
||||||
|
```
|
||||||
|
|
||||||
|
then setting the winner.
|
||||||
|
|
||||||
|
This prevents simultaneous candidates from both owning the same
|
||||||
|
guild-first badge.
|
||||||
|
|
||||||
|
Achievements and badges are intentionally different:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
Achievement → personal; many owners
|
||||||
|
Global badge → guild-unique; one owner
|
||||||
|
```
|
||||||
|
|
||||||
|
## ID Stability
|
||||||
|
|
||||||
|
Once achievement or badge IDs may exist in MongoDB, treat them as
|
||||||
|
persistent database identifiers.
|
||||||
|
|
||||||
|
Prefer retiring an old definition over renaming/deleting an ID that
|
||||||
|
players may already own.
|
||||||
|
|
||||||
|
## Reconciliation & Audit
|
||||||
|
|
||||||
|
Administrative tooling includes:
|
||||||
|
|
||||||
|
``` text
|
||||||
|
/profileadmin audit
|
||||||
|
/profileadmin reconcile dry-run:true
|
||||||
|
```
|
||||||
|
|
||||||
|
Reconciliation can backfill durable/stat-backed accomplishments.
|
||||||
|
|
||||||
|
Event-only achievements may be skipped because historical event context
|
||||||
|
cannot be invented safely.
|
||||||
|
|
||||||
|
When changing progression schemas:
|
||||||
|
|
||||||
|
- use idempotent migrations
|
||||||
|
- preserve existing values
|
||||||
|
- preserve historical IDs
|
||||||
|
- dry-run reconciliation first
|
||||||
|
- do not fabricate data that was never tracked
|
||||||
|
|
||||||
|
## Poker History
|
||||||
|
|
||||||
|
Poker stores permanent statistics in the profile system rather than
|
||||||
|
retaining completed raw table documents.
|
||||||
|
|
||||||
|
Examples include:
|
||||||
|
|
||||||
|
- hands played/won/lost
|
||||||
|
- Cookies won/lost
|
||||||
|
- largest pot
|
||||||
|
- All-Ins
|
||||||
|
- showdowns
|
||||||
|
- action counts
|
||||||
|
- streaks
|
||||||
|
- hand-rank counters
|
||||||
|
- pocket Aces wins
|
||||||
|
- 7-2 wins
|
||||||
|
- fold wins
|
||||||
|
- full-table wins
|
||||||
|
|
||||||
|
Poker profile tracking occurs after authoritative game state succeeds. A
|
||||||
|
profile failure must never corrupt a valid pot/economy settlement.
|
||||||
@@ -28,7 +28,8 @@ module.exports = {
|
|||||||
|
|
||||||
if (
|
if (
|
||||||
interaction.isMentionableSelectMenu() ||
|
interaction.isMentionableSelectMenu() ||
|
||||||
interaction.isUserSelectMenu()
|
interaction.isUserSelectMenu() ||
|
||||||
|
interaction.isStringSelectMenu()
|
||||||
) {
|
) {
|
||||||
return selectMenuHandler(interaction);
|
return selectMenuHandler(interaction);
|
||||||
}
|
}
|
||||||
@@ -174,6 +175,9 @@ async function sendInteractionError(interaction, content) {
|
|||||||
await interaction.reply(payload);
|
await interaction.reply(payload);
|
||||||
}
|
}
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error("Failed to send interaction error response:", error);
|
console.error(
|
||||||
|
"Failed to send interaction error response:",
|
||||||
|
error
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,313 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
refreshPokerTableMessage
|
||||||
|
} = require("../utils/pokerDiscord");
|
||||||
|
|
||||||
|
const {
|
||||||
|
announcePokerHandProgress,
|
||||||
|
createPokerProfileContext,
|
||||||
|
recordPokerHandProfiles
|
||||||
|
} = require("../utils/pokerProfile");
|
||||||
|
|
||||||
|
|
||||||
|
const TURN_CHECK_INTERVAL =
|
||||||
|
5 * 1000;
|
||||||
|
|
||||||
|
const LOBBY_CHECK_INTERVAL =
|
||||||
|
30 * 1000;
|
||||||
|
|
||||||
|
const STARTUP_RECOVERY_DELAY =
|
||||||
|
10 * 1000;
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = client => {
|
||||||
|
setTimeout(
|
||||||
|
() => {
|
||||||
|
recoverPoker(
|
||||||
|
client
|
||||||
|
);
|
||||||
|
},
|
||||||
|
STARTUP_RECOVERY_DELAY
|
||||||
|
);
|
||||||
|
|
||||||
|
setInterval(
|
||||||
|
() => {
|
||||||
|
processPokerTurns(
|
||||||
|
client
|
||||||
|
);
|
||||||
|
},
|
||||||
|
TURN_CHECK_INTERVAL
|
||||||
|
);
|
||||||
|
|
||||||
|
setInterval(
|
||||||
|
() => {
|
||||||
|
processPokerLobbies(
|
||||||
|
client
|
||||||
|
);
|
||||||
|
},
|
||||||
|
LOBBY_CHECK_INTERVAL
|
||||||
|
);
|
||||||
|
|
||||||
|
console.log(
|
||||||
|
"[Poker] Recovery and timeout watcher initialized"
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
async function refreshResultGame(
|
||||||
|
client,
|
||||||
|
result
|
||||||
|
) {
|
||||||
|
const game =
|
||||||
|
result?.game;
|
||||||
|
|
||||||
|
if (!game) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function processPokerTurns(
|
||||||
|
client
|
||||||
|
) {
|
||||||
|
if (!client.isReady()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const results =
|
||||||
|
await getPokerService()
|
||||||
|
.processExpiredTurns();
|
||||||
|
|
||||||
|
for (const result of results) {
|
||||||
|
if (result.processed) {
|
||||||
|
console.log(
|
||||||
|
`[Poker] Auto-folded ${result.userId} after turn timeout.`
|
||||||
|
);
|
||||||
|
|
||||||
|
await refreshResultGame(
|
||||||
|
client,
|
||||||
|
result
|
||||||
|
);
|
||||||
|
|
||||||
|
if (
|
||||||
|
result.game
|
||||||
|
?.data
|
||||||
|
?.hand
|
||||||
|
?.state ===
|
||||||
|
"PAYOUT"
|
||||||
|
) {
|
||||||
|
try {
|
||||||
|
await recordPokerHandProfiles(
|
||||||
|
result.game
|
||||||
|
);
|
||||||
|
|
||||||
|
const context =
|
||||||
|
await createPokerProfileContext(
|
||||||
|
client,
|
||||||
|
result.game
|
||||||
|
);
|
||||||
|
|
||||||
|
if (context) {
|
||||||
|
await announcePokerHandProgress(
|
||||||
|
context,
|
||||||
|
result.game
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
`[PokerProfile] Timeout profile processing failed for ${result.game.gameId}:`,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
"[Poker] Turn watcher error:",
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function processPokerLobbies(
|
||||||
|
client
|
||||||
|
) {
|
||||||
|
if (!client.isReady()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const results =
|
||||||
|
await getPokerService()
|
||||||
|
.processExpiredLobbies();
|
||||||
|
|
||||||
|
for (const result of results) {
|
||||||
|
if (result.expired) {
|
||||||
|
console.log(
|
||||||
|
`[Poker] Expired waiting Poker table ${result.game?.gameId ?? "unknown"}.`
|
||||||
|
);
|
||||||
|
|
||||||
|
await refreshResultGame(
|
||||||
|
client,
|
||||||
|
result
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
"[Poker] Lobby watcher error:",
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function recoverPoker(
|
||||||
|
client
|
||||||
|
) {
|
||||||
|
if (!client.isReady()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const service =
|
||||||
|
getPokerService();
|
||||||
|
|
||||||
|
const result =
|
||||||
|
await service.recover();
|
||||||
|
|
||||||
|
const activeTables =
|
||||||
|
await service.listActiveTables();
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Rehydrate every still-active public Poker table after
|
||||||
|
* restart, even when no recovery action was necessary.
|
||||||
|
* Mongo remains authoritative; the Discord embed is only
|
||||||
|
* a projection of the current stored game state.
|
||||||
|
*/
|
||||||
|
|
||||||
|
for (const game of activeTables) {
|
||||||
|
try {
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
if (
|
||||||
|
game.data?.hand?.state ===
|
||||||
|
"PAYOUT"
|
||||||
|
) {
|
||||||
|
await recordPokerHandProfiles(
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
const context =
|
||||||
|
await createPokerProfileContext(
|
||||||
|
client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
if (context) {
|
||||||
|
await announcePokerHandProgress(
|
||||||
|
context,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
`[Poker] Failed to refresh active table ${game.gameId}:`,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
for (
|
||||||
|
const turn
|
||||||
|
of result.turns ?? []
|
||||||
|
) {
|
||||||
|
if (turn.processed) {
|
||||||
|
await refreshResultGame(
|
||||||
|
client,
|
||||||
|
turn
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (
|
||||||
|
const lobby
|
||||||
|
of result.lobbies ?? []
|
||||||
|
) {
|
||||||
|
if (lobby.expired) {
|
||||||
|
await refreshResultGame(
|
||||||
|
client,
|
||||||
|
lobby
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (
|
||||||
|
const closing
|
||||||
|
of result.closingTables ?? []
|
||||||
|
) {
|
||||||
|
await refreshResultGame(
|
||||||
|
client,
|
||||||
|
closing
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (
|
||||||
|
const cashout
|
||||||
|
of result.cashouts ?? []
|
||||||
|
) {
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await service.getTable({
|
||||||
|
gameId:
|
||||||
|
cashout.gameId
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
}
|
||||||
|
catch {}
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(
|
||||||
|
`[Poker] Recovery complete: ` +
|
||||||
|
`${result.memberships.length} membership(s), ` +
|
||||||
|
`${result.cashouts.length} cash-out(s), ` +
|
||||||
|
`${result.closingTables.length} closing table(s), ` +
|
||||||
|
`${result.turns.length} expired turn(s), ` +
|
||||||
|
`${result.lobbies.length} expired lobby/lobbies, ` +
|
||||||
|
`${activeTables.length} active table(s) refreshed.`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
"[Poker] Startup recovery error:",
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -3,9 +3,6 @@
|
|||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
|
||||||
"test": "echo \"Error: no test specified\" && exit 1"
|
|
||||||
},
|
|
||||||
"repository": {
|
"repository": {
|
||||||
"type": "git",
|
"type": "git",
|
||||||
"url": "https://git.desq-gaming.de/admin_rb/ShaiBot.git"
|
"url": "https://git.desq-gaming.de/admin_rb/ShaiBot.git"
|
||||||
|
|||||||
@@ -0,0 +1,70 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("../../utils/crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
refreshPokerTableMessage,
|
||||||
|
buildOpenTableLink
|
||||||
|
} = require("../../utils/pokerDiscord");
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
name:
|
||||||
|
"pokerJoinSelect",
|
||||||
|
|
||||||
|
async execute(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
interaction.values?.[0];
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ No Poker table was selected.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const game =
|
||||||
|
await getPokerService()
|
||||||
|
.joinTable({
|
||||||
|
gameId,
|
||||||
|
guildId:
|
||||||
|
interaction.guildId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
`✅ Joined the Poker table for **${game.data.buyIn.toLocaleString()} Cookies**.`,
|
||||||
|
embeds: [],
|
||||||
|
components:
|
||||||
|
buildOpenTableLink(
|
||||||
|
game
|
||||||
|
)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
@@ -166,6 +166,18 @@ async function declareBankruptcy(interaction, userId = interaction.user.id) {
|
|||||||
userId,
|
userId,
|
||||||
{
|
{
|
||||||
type: "cookie_gain",
|
type: "cookie_gain",
|
||||||
|
source: "bankruptcy",
|
||||||
|
amount:
|
||||||
|
BANKRUPTCY_GRANT
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
await trackProfileEvent(
|
||||||
|
interaction,
|
||||||
|
userId,
|
||||||
|
{
|
||||||
|
type: "bankruptcy",
|
||||||
|
source: "bankruptcy",
|
||||||
amount: BANKRUPTCY_GRANT
|
amount: BANKRUPTCY_GRANT
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -268,6 +268,311 @@ async function changeCookies(
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* ============================================================
|
||||||
|
* IDEMPOTENT COOKIE CHANGE
|
||||||
|
* ============================================================
|
||||||
|
*
|
||||||
|
* Applies a Cookie mutation at most once for a user-scoped
|
||||||
|
* operationId. This is useful for persistent game buy-ins and
|
||||||
|
* cash-outs that may be retried after a crash or restart.
|
||||||
|
*
|
||||||
|
* The Cookie balance mutation and operation marker are written
|
||||||
|
* atomically to the same user document.
|
||||||
|
*/
|
||||||
|
|
||||||
|
async function changeCookiesOnce(
|
||||||
|
userId,
|
||||||
|
amount,
|
||||||
|
operationId
|
||||||
|
) {
|
||||||
|
if (
|
||||||
|
!Number.isSafeInteger(
|
||||||
|
amount
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
throw new Error(
|
||||||
|
"INVALID_COOKIE_AMOUNT"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (
|
||||||
|
typeof operationId !==
|
||||||
|
"string"
|
||||||
|
||
|
||||||
|
!/^[A-Za-z0-9:_-]{1,160}$/.test(
|
||||||
|
operationId
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
throw new Error(
|
||||||
|
"INVALID_COOKIE_OPERATION_ID"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (
|
||||||
|
amount ===
|
||||||
|
0
|
||||||
|
) {
|
||||||
|
return {
|
||||||
|
applied:
|
||||||
|
false,
|
||||||
|
balance:
|
||||||
|
await getCookieBalance(
|
||||||
|
userId
|
||||||
|
)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const {
|
||||||
|
cookies
|
||||||
|
} =
|
||||||
|
getCollections();
|
||||||
|
|
||||||
|
const filter = {
|
||||||
|
userId,
|
||||||
|
appliedCookieOperations: {
|
||||||
|
$ne:
|
||||||
|
operationId
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (
|
||||||
|
amount <
|
||||||
|
0
|
||||||
|
) {
|
||||||
|
filter.cookies = {
|
||||||
|
$gte:
|
||||||
|
Math.abs(
|
||||||
|
amount
|
||||||
|
)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const update = {
|
||||||
|
$inc: {
|
||||||
|
cookies:
|
||||||
|
amount
|
||||||
|
},
|
||||||
|
$addToSet: {
|
||||||
|
appliedCookieOperations:
|
||||||
|
operationId
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
if (
|
||||||
|
amount >
|
||||||
|
0
|
||||||
|
) {
|
||||||
|
update.$setOnInsert = {
|
||||||
|
userId
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const result =
|
||||||
|
await cookies.updateOne(
|
||||||
|
filter,
|
||||||
|
update,
|
||||||
|
{
|
||||||
|
upsert:
|
||||||
|
amount > 0
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
if (
|
||||||
|
result.modifiedCount ===
|
||||||
|
1
|
||||||
|
||
|
||||||
|
result.upsertedCount ===
|
||||||
|
1
|
||||||
|
) {
|
||||||
|
return {
|
||||||
|
applied:
|
||||||
|
true,
|
||||||
|
balance:
|
||||||
|
await getCookieBalance(
|
||||||
|
userId
|
||||||
|
)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
/*
|
||||||
|
* A concurrent positive retry can race an upsert.
|
||||||
|
* The unique userId index may reject the losing insert.
|
||||||
|
* Re-read below and treat an already-recorded operation
|
||||||
|
* as a successful idempotent retry.
|
||||||
|
*/
|
||||||
|
if (
|
||||||
|
error?.code !==
|
||||||
|
11000
|
||||||
|
) {
|
||||||
|
throw error;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const document =
|
||||||
|
await cookies.findOne(
|
||||||
|
{
|
||||||
|
userId
|
||||||
|
},
|
||||||
|
{
|
||||||
|
projection: {
|
||||||
|
cookies:
|
||||||
|
1,
|
||||||
|
appliedCookieOperations:
|
||||||
|
1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
const operations =
|
||||||
|
Array.isArray(
|
||||||
|
document
|
||||||
|
?.appliedCookieOperations
|
||||||
|
)
|
||||||
|
? document
|
||||||
|
.appliedCookieOperations
|
||||||
|
: [];
|
||||||
|
|
||||||
|
if (
|
||||||
|
operations.includes(
|
||||||
|
operationId
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
return {
|
||||||
|
applied:
|
||||||
|
false,
|
||||||
|
balance:
|
||||||
|
Math.max(
|
||||||
|
0,
|
||||||
|
Number(
|
||||||
|
document?.cookies ??
|
||||||
|
0
|
||||||
|
)
|
||||||
|
)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (
|
||||||
|
amount <
|
||||||
|
0
|
||||||
|
) {
|
||||||
|
throw new Error(
|
||||||
|
"INSUFFICIENT_COOKIES"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new Error(
|
||||||
|
"COOKIE_OPERATION_FAILED"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function clearCookieOperation(
|
||||||
|
userId,
|
||||||
|
operationId
|
||||||
|
) {
|
||||||
|
if (
|
||||||
|
typeof operationId !==
|
||||||
|
"string"
|
||||||
|
||
|
||||||
|
!/^[A-Za-z0-9:_-]{1,160}$/.test(
|
||||||
|
operationId
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
throw new Error(
|
||||||
|
"INVALID_COOKIE_OPERATION_ID"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
const {
|
||||||
|
cookies
|
||||||
|
} =
|
||||||
|
getCollections();
|
||||||
|
|
||||||
|
const result =
|
||||||
|
await cookies.updateOne(
|
||||||
|
{
|
||||||
|
userId
|
||||||
|
},
|
||||||
|
{
|
||||||
|
$pull: {
|
||||||
|
appliedCookieOperations:
|
||||||
|
operationId
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Keep the Cookie document tidy once the final temporary
|
||||||
|
* idempotency marker has been cleared.
|
||||||
|
*/
|
||||||
|
|
||||||
|
await cookies.updateOne(
|
||||||
|
{
|
||||||
|
userId,
|
||||||
|
appliedCookieOperations: {
|
||||||
|
$size: 0
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
$unset: {
|
||||||
|
appliedCookieOperations:
|
||||||
|
""
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
return result.modifiedCount ===
|
||||||
|
1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function hasCookieOperation(
|
||||||
|
userId,
|
||||||
|
operationId
|
||||||
|
) {
|
||||||
|
if (
|
||||||
|
typeof operationId !==
|
||||||
|
"string"
|
||||||
|
||
|
||||||
|
!/^[A-Za-z0-9:_-]{1,160}$/.test(
|
||||||
|
operationId
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
throw new Error(
|
||||||
|
"INVALID_COOKIE_OPERATION_ID"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
const {
|
||||||
|
cookies
|
||||||
|
} =
|
||||||
|
getCollections();
|
||||||
|
|
||||||
|
const document =
|
||||||
|
await cookies.findOne(
|
||||||
|
{
|
||||||
|
userId,
|
||||||
|
appliedCookieOperations:
|
||||||
|
operationId
|
||||||
|
},
|
||||||
|
{
|
||||||
|
projection: {
|
||||||
|
_id:
|
||||||
|
1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
return Boolean(
|
||||||
|
document
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* ============================================================
|
* ============================================================
|
||||||
* COOKIE TRANSFER
|
* COOKIE TRANSFER
|
||||||
@@ -1188,6 +1493,9 @@ module.exports = {
|
|||||||
|
|
||||||
getCookieBalance,
|
getCookieBalance,
|
||||||
changeCookies,
|
changeCookies,
|
||||||
|
changeCookiesOnce,
|
||||||
|
hasCookieOperation,
|
||||||
|
clearCookieOperation,
|
||||||
transferCookies,
|
transferCookies,
|
||||||
|
|
||||||
getCooldown,
|
getCooldown,
|
||||||
|
|||||||
+10
-3
@@ -269,17 +269,24 @@ async function resolveCookieHeist(
|
|||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* ============================================================
|
||||||
|
* HEIST
|
||||||
|
* ============================================================
|
||||||
|
*/
|
||||||
|
|
||||||
await trackProfileEvent(
|
await trackProfileEvent(
|
||||||
interaction,
|
interaction,
|
||||||
playerId,
|
playerId,
|
||||||
{
|
{
|
||||||
type:
|
type: "vault_steal",
|
||||||
"vault_steal",
|
source: "heist",
|
||||||
|
game: "heist",
|
||||||
|
result: "win",
|
||||||
amount
|
amount
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
const [
|
const [
|
||||||
playerAfter,
|
playerAfter,
|
||||||
vaultAfter
|
vaultAfter
|
||||||
|
|||||||
@@ -303,7 +303,7 @@ async function startBlackjack(
|
|||||||
type: "game_start",
|
type: "game_start",
|
||||||
game: "blackjack",
|
game: "blackjack",
|
||||||
source,
|
source,
|
||||||
bet,
|
wager: bet,
|
||||||
allIn,
|
allIn,
|
||||||
previousAllIn,
|
previousAllIn,
|
||||||
previousBet
|
previousBet
|
||||||
|
|||||||
@@ -92,6 +92,7 @@ async function collectCookies(
|
|||||||
userId,
|
userId,
|
||||||
{
|
{
|
||||||
type: "cookie_gain",
|
type: "cookie_gain",
|
||||||
|
source: "collect",
|
||||||
amount
|
amount
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|||||||
+3148
File diff suppressed because it is too large
Load Diff
@@ -502,7 +502,7 @@ async function playRoulette(
|
|||||||
type: "game_start",
|
type: "game_start",
|
||||||
game: "roulette",
|
game: "roulette",
|
||||||
source,
|
source,
|
||||||
bet,
|
wager: bet,
|
||||||
allIn,
|
allIn,
|
||||||
previousAllIn,
|
previousAllIn,
|
||||||
previousBet
|
previousBet
|
||||||
|
|||||||
+198
-56
@@ -14,48 +14,88 @@ const {
|
|||||||
requireInteractionSession
|
requireInteractionSession
|
||||||
} = require("./interactionSession");
|
} = require("./interactionSession");
|
||||||
|
|
||||||
async function showCrumbSaucer(interaction) {
|
|
||||||
if (interaction.isButton()) {
|
async function showCrumbSaucer(
|
||||||
const session = await requireInteractionSession(interaction);
|
interaction
|
||||||
|
) {
|
||||||
|
if (
|
||||||
|
interaction.isButton()
|
||||||
|
) {
|
||||||
|
const session =
|
||||||
|
await requireInteractionSession(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
if (!session) {
|
if (!session) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const balance = await getCookieBalance(interaction.user.id);
|
const balance =
|
||||||
const embed = buildMainMenuEmbed(interaction.user, balance);
|
await getCookieBalance(
|
||||||
|
interaction.user.id
|
||||||
|
);
|
||||||
|
|
||||||
|
const embed =
|
||||||
|
buildMainMenuEmbed(
|
||||||
|
interaction.user,
|
||||||
|
balance
|
||||||
|
);
|
||||||
|
|
||||||
return interaction.update({
|
return interaction.update({
|
||||||
embeds: [embed],
|
embeds: [
|
||||||
components: buildMainMenuButtons()
|
embed
|
||||||
|
],
|
||||||
|
components:
|
||||||
|
buildMainMenuButtons()
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
const balance = await getCookieBalance(interaction.user.id);
|
const balance =
|
||||||
const embed = buildMainMenuEmbed(interaction.user, balance);
|
await getCookieBalance(
|
||||||
|
interaction.user.id
|
||||||
|
);
|
||||||
|
|
||||||
|
const embed =
|
||||||
|
buildMainMenuEmbed(
|
||||||
|
interaction.user,
|
||||||
|
balance
|
||||||
|
);
|
||||||
|
|
||||||
await interaction.reply({
|
await interaction.reply({
|
||||||
embeds: [embed],
|
embeds: [
|
||||||
components: buildMainMenuButtons()
|
embed
|
||||||
|
],
|
||||||
|
components:
|
||||||
|
buildMainMenuButtons()
|
||||||
});
|
});
|
||||||
|
|
||||||
const message = await interaction.fetchReply();
|
const message =
|
||||||
|
await interaction.fetchReply();
|
||||||
|
|
||||||
await createInteractionSession(
|
await createInteractionSession(
|
||||||
interaction,
|
interaction,
|
||||||
{
|
{
|
||||||
messageId: message.id,
|
messageId:
|
||||||
ownerId: interaction.user.id,
|
message.id,
|
||||||
kind: "crumbSaucer"
|
ownerId:
|
||||||
|
interaction.user.id,
|
||||||
|
kind:
|
||||||
|
"crumbSaucer"
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
return message;
|
return message;
|
||||||
}
|
}
|
||||||
|
|
||||||
function buildMainMenuEmbed(user, balance) {
|
|
||||||
|
function buildMainMenuEmbed(
|
||||||
|
user,
|
||||||
|
balance
|
||||||
|
) {
|
||||||
return new EmbedBuilder()
|
return new EmbedBuilder()
|
||||||
.setTitle("🎰 The Crumb Saucer")
|
.setTitle(
|
||||||
|
"🎰 The Crumb Saucer"
|
||||||
|
)
|
||||||
.setDescription(
|
.setDescription(
|
||||||
[
|
[
|
||||||
`Welcome, ${user}!`,
|
`Welcome, ${user}!`,
|
||||||
@@ -75,6 +115,9 @@ function buildMainMenuEmbed(user, balance) {
|
|||||||
"### 🎡 Roulette",
|
"### 🎡 Roulette",
|
||||||
"Bet on Red, Black, Odd, Even, or Zero.",
|
"Bet on Red, Black, Odd, Even, or Zero.",
|
||||||
"",
|
"",
|
||||||
|
"### ♠️ Poker",
|
||||||
|
"Create or join a 2–6 player Cookie Poker table.",
|
||||||
|
"",
|
||||||
"### 🏦 Vault Heist",
|
"### 🏦 Vault Heist",
|
||||||
"Attempt to breach ShaiBot's Cookie Vault.",
|
"Attempt to breach ShaiBot's Cookie Vault.",
|
||||||
"",
|
"",
|
||||||
@@ -83,74 +126,172 @@ function buildMainMenuEmbed(user, balance) {
|
|||||||
].join("\n")
|
].join("\n")
|
||||||
)
|
)
|
||||||
.addFields({
|
.addFields({
|
||||||
name: "Your Vault",
|
name:
|
||||||
value: `**${balance.toLocaleString()} 🍪**`
|
"Your Vault",
|
||||||
|
value:
|
||||||
|
`**${balance.toLocaleString()} 🍪**`
|
||||||
})
|
})
|
||||||
.setFooter({
|
.setFooter({
|
||||||
text: `crumbSaucer:${user.id}`
|
text:
|
||||||
|
`crumbSaucer:${user.id}`
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
function buildMainMenuButtons() {
|
function buildMainMenuButtons() {
|
||||||
return [
|
return [
|
||||||
new ActionRowBuilder()
|
new ActionRowBuilder()
|
||||||
.addComponents(
|
.addComponents(
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerSlots")
|
.setCustomId(
|
||||||
.setLabel("Slots")
|
"crumbSaucerSlots"
|
||||||
.setEmoji("🎰")
|
)
|
||||||
.setStyle(ButtonStyle.Primary),
|
.setLabel(
|
||||||
|
"Slots"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"🎰"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Primary
|
||||||
|
),
|
||||||
|
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerBlackjack")
|
.setCustomId(
|
||||||
.setLabel("Blackjack")
|
"crumbSaucerBlackjack"
|
||||||
.setEmoji("🃏")
|
)
|
||||||
.setStyle(ButtonStyle.Primary),
|
.setLabel(
|
||||||
|
"Blackjack"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"🃏"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Primary
|
||||||
|
),
|
||||||
|
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerRoulette")
|
.setCustomId(
|
||||||
.setLabel("Roulette")
|
"crumbSaucerRoulette"
|
||||||
.setEmoji("🎡")
|
)
|
||||||
.setStyle(ButtonStyle.Primary),
|
.setLabel(
|
||||||
|
"Roulette"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"🎡"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Primary
|
||||||
|
),
|
||||||
|
|
||||||
|
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerHeist")
|
.setCustomId(
|
||||||
.setLabel("Vault Heist")
|
"crumbSaucerPoker"
|
||||||
.setEmoji("🏦")
|
)
|
||||||
.setStyle(ButtonStyle.Danger)
|
.setLabel(
|
||||||
|
"Poker"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"♠️"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Primary
|
||||||
|
),
|
||||||
|
|
||||||
|
|
||||||
|
new ButtonBuilder()
|
||||||
|
.setCustomId(
|
||||||
|
"crumbSaucerHeist"
|
||||||
|
)
|
||||||
|
.setLabel(
|
||||||
|
"Vault Heist"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"🏦"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Danger
|
||||||
|
)
|
||||||
),
|
),
|
||||||
|
|
||||||
new ActionRowBuilder()
|
new ActionRowBuilder()
|
||||||
.addComponents(
|
.addComponents(
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerCollectMenu")
|
.setCustomId(
|
||||||
.setLabel("Cookie Bakery")
|
"crumbSaucerCollectMenu"
|
||||||
.setEmoji("🍪")
|
)
|
||||||
.setStyle(ButtonStyle.Secondary),
|
.setLabel(
|
||||||
|
"Cookie Bakery"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"🍪"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Secondary
|
||||||
|
),
|
||||||
|
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerBankruptcy")
|
.setCustomId(
|
||||||
.setLabel("Bankruptcy")
|
"crumbSaucerBankruptcy"
|
||||||
.setEmoji("🛟")
|
)
|
||||||
.setStyle(ButtonStyle.Secondary),
|
.setLabel(
|
||||||
|
"Bankruptcy"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"🛟"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Secondary
|
||||||
|
),
|
||||||
|
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("crumbSaucerProfile")
|
.setCustomId(
|
||||||
.setLabel("Profile")
|
"crumbSaucerProfile"
|
||||||
.setEmoji("👤")
|
)
|
||||||
.setStyle(ButtonStyle.Secondary),
|
.setLabel(
|
||||||
|
"Profile"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"👤"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Secondary
|
||||||
|
),
|
||||||
|
|
||||||
new ButtonBuilder()
|
new ButtonBuilder()
|
||||||
.setCustomId("sessionClose")
|
.setCustomId(
|
||||||
.setLabel("Close")
|
"sessionClose"
|
||||||
.setEmoji("✖️")
|
)
|
||||||
.setStyle(ButtonStyle.Danger)
|
.setLabel(
|
||||||
|
"Close"
|
||||||
|
)
|
||||||
|
.setEmoji(
|
||||||
|
"✖️"
|
||||||
|
)
|
||||||
|
.setStyle(
|
||||||
|
ButtonStyle.Danger
|
||||||
|
)
|
||||||
)
|
)
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
function getCrumbSaucerSessionOwner(interaction) {
|
|
||||||
const footer = interaction.message?.embeds?.[0]?.footer?.text;
|
|
||||||
const parts = footer?.split(":") ?? [];
|
|
||||||
|
|
||||||
switch (parts[0]) {
|
function getCrumbSaucerSessionOwner(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
const footer =
|
||||||
|
interaction.message
|
||||||
|
?.embeds?.[0]
|
||||||
|
?.footer
|
||||||
|
?.text;
|
||||||
|
|
||||||
|
const parts =
|
||||||
|
footer?.split(":") ?? [];
|
||||||
|
|
||||||
|
switch (
|
||||||
|
parts[0]
|
||||||
|
) {
|
||||||
case "crumbSaucer":
|
case "crumbSaucer":
|
||||||
case "crumbSaucerCollect":
|
case "crumbSaucerCollect":
|
||||||
case "crumbSaucerSlots":
|
case "crumbSaucerSlots":
|
||||||
@@ -171,6 +312,7 @@ function getCrumbSaucerSessionOwner(interaction) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
showCrumbSaucer,
|
showCrumbSaucer,
|
||||||
buildMainMenuEmbed,
|
buildMainMenuEmbed,
|
||||||
|
|||||||
+8
-2
@@ -106,7 +106,9 @@ async function showSlots(interaction) {
|
|||||||
async function playSlots(
|
async function playSlots(
|
||||||
interaction,
|
interaction,
|
||||||
bet,
|
bet,
|
||||||
source = "normal"
|
source = "normal",
|
||||||
|
previousAllIn = false,
|
||||||
|
previousBet = 0
|
||||||
) {
|
) {
|
||||||
const ownerId =
|
const ownerId =
|
||||||
getSlotsSessionOwner(
|
getSlotsSessionOwner(
|
||||||
@@ -206,7 +208,11 @@ async function playSlots(
|
|||||||
type: "game_start",
|
type: "game_start",
|
||||||
game: "slots",
|
game: "slots",
|
||||||
source,
|
source,
|
||||||
bet
|
wager: bet,
|
||||||
|
allIn:
|
||||||
|
bet === playerBalance,
|
||||||
|
previousAllIn,
|
||||||
|
previousBet
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,198 @@
|
|||||||
|
const {
|
||||||
|
getPokerService
|
||||||
|
} = require("./crumbPoker");
|
||||||
|
|
||||||
|
const {
|
||||||
|
deferPokerReply,
|
||||||
|
editPokerError,
|
||||||
|
getPokerGameIdFromInteraction,
|
||||||
|
refreshPokerTableMessage
|
||||||
|
} = require("./pokerDiscord");
|
||||||
|
|
||||||
|
const {
|
||||||
|
announcePokerHandProgress
|
||||||
|
} = require("./pokerProfile");
|
||||||
|
|
||||||
|
|
||||||
|
async function executePokerAction(
|
||||||
|
interaction,
|
||||||
|
action,
|
||||||
|
successText
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker control is no longer attached to an active table.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const service =
|
||||||
|
getPokerService();
|
||||||
|
|
||||||
|
const game =
|
||||||
|
await service.act({
|
||||||
|
gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id,
|
||||||
|
action
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
try {
|
||||||
|
await announcePokerHandProgress(
|
||||||
|
interaction,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
}
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
`[PokerProfile] Failed to announce completed hand ${game.gameId}:`,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
typeof successText ===
|
||||||
|
"function"
|
||||||
|
? successText(game)
|
||||||
|
: successText,
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
async function executeMinimumRaise(
|
||||||
|
interaction
|
||||||
|
) {
|
||||||
|
await deferPokerReply(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
const gameId =
|
||||||
|
getPokerGameIdFromInteraction(
|
||||||
|
interaction
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!gameId) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ This Poker control is no longer attached to an active table.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
try {
|
||||||
|
const service =
|
||||||
|
getPokerService();
|
||||||
|
|
||||||
|
const legal =
|
||||||
|
await service.getLegalPlayerActions({
|
||||||
|
gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id
|
||||||
|
});
|
||||||
|
|
||||||
|
const type =
|
||||||
|
legal.actions?.includes(
|
||||||
|
"bet"
|
||||||
|
)
|
||||||
|
? "bet"
|
||||||
|
: legal.actions?.includes(
|
||||||
|
"raise"
|
||||||
|
)
|
||||||
|
? "raise"
|
||||||
|
: null;
|
||||||
|
|
||||||
|
if (
|
||||||
|
!type
|
||||||
|
||
|
||||||
|
!Number.isSafeInteger(
|
||||||
|
legal.minRaiseTo
|
||||||
|
)
|
||||||
|
) {
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
"❌ A bet or raise is not available right now.",
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const game =
|
||||||
|
await service.act({
|
||||||
|
gameId,
|
||||||
|
userId:
|
||||||
|
interaction.user.id,
|
||||||
|
action: {
|
||||||
|
type,
|
||||||
|
amount:
|
||||||
|
legal.minRaiseTo
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
await refreshPokerTableMessage(
|
||||||
|
interaction.client,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
|
||||||
|
try {
|
||||||
|
await announcePokerHandProgress(
|
||||||
|
interaction,
|
||||||
|
game
|
||||||
|
);
|
||||||
|
}
|
||||||
|
catch (error) {
|
||||||
|
console.error(
|
||||||
|
`[PokerProfile] Failed to announce completed hand ${game.gameId}:`,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return interaction.editReply({
|
||||||
|
content:
|
||||||
|
`✅ ${type === "bet" ? "Bet" : "Raised to"} ${legal.minRaiseTo.toLocaleString()} 🍪`,
|
||||||
|
embeds: [],
|
||||||
|
components: []
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
catch (error) {
|
||||||
|
return editPokerError(
|
||||||
|
interaction,
|
||||||
|
error
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
executePokerAction,
|
||||||
|
executeMinimumRaise
|
||||||
|
};
|
||||||
File diff suppressed because it is too large
Load Diff
+1434
-67
File diff suppressed because it is too large
Load Diff
+1400
-40
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user