// cookies.js — rewritten & rebalanced const { MongoClient, ServerApiVersion } = require('mongodb'); require('dotenv').config(); const cookieSchema = require("../schemas/cookieSchema"); // expected to support findOne, findOneAndUpdate, updateOne, find const cooldownSchema = require("../schemas/cooldownSchema"); // expected to support findOne, findOneAndUpdate const Discord = require('discord.js'); const URI = process.env.URI; if (!URI) throw new Error("Missing process.env.URI for MongoDB"); // single client reused const client = new MongoClient(URI, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 }); client.connect().catch(err => { console.error("Mongo connect error:", err); }); // util const msToTime = (duration) => { const ms = Math.floor((duration % 1000) / 100); const s = Math.floor((duration / 1000) % 60); const m = Math.floor((duration / (1000 * 60)) % 60); const h = Math.floor((duration / (1000 * 60 * 60)) % 24); const pad = n => (n < 10 ? "0" + n : "" + n); return `${pad(h)}:${pad(m)}:${pad(s)}`; }; const delay = ms => new Promise(r => setTimeout(r, ms)); // --- Helpers --- async function getCookies(userId) { const rec = await cookieSchema.findOne({ _id: userId }); return rec && typeof rec.cookies === 'number' ? rec.cookies : 0; } async function changeCookies(userId, delta, username = null) { // upsert and set username if provided const update = { $inc: { cookies: delta } }; if (username) update.$set = { user: username }; return cookieSchema.findOneAndUpdate( { _id: userId }, update, { upsert: true, returnDocument: 'after' } ); } async function getCooldown(uniqueId) { const rec = await cooldownSchema.findOne({ _id: uniqueId }); return rec && rec.cooldown ? rec.cooldown : 0; } async function setCooldown(uniqueId, command, subcommand, msTimestamp) { await cooldownSchema.findOneAndUpdate( { _id: uniqueId }, { _id: uniqueId, command, subcommand, cooldown: msTimestamp }, { upsert: true } ); } function cooldownId(guildId, userId, command, subcommand) { return `${guildId}-${userId}-${command}-${subcommand}`; } // --- Game logic & rebalances --- // Notes about balancing: // - Collect: 1..20 cookies (consistent reward); Abra (special user id) gets 1.5x. // - Steal: // * successChance = attacker / (attacker + defender), clamped to [0.10, 0.90] // * steal amount: random 1..ceil(defender/4) // * failure penalty: attacker loses random 1..ceil(attacker/6) (transferred to defender) // - Cooldowns: collect = 1 hour, steal = 15 minutes const ABRA_ID = "378135175059603457"; // kept from original for bonus async function collect(interaction, user) { const sub = interaction.options._subcommand; const id = cooldownId(interaction.guildId, interaction.user.id, interaction.commandName, sub); const now = Date.now(); const existing = await getCooldown(id); if (existing > now) { return interaction.reply({ content: `The batch is still cooking, come back in **${msToTime(existing - now)}**`, ephemeral: true }); } // set cooldown (1 hour) const cooldownUntil = now + 60 * 60 * 1000; await setCooldown(id, interaction.commandName, sub, cooldownUntil); // balanced collect amount: 1..20 let amount = Math.floor(Math.random() * 20) + 1; if (user.id === ABRA_ID) amount = Math.ceil(amount * 1.5); // update DB await changeCookies(user.id, amount, user.username); // playful responses (kept / adapted) const responses = [ `${user}, I made you **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪`, `${user}, here's your **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 I ate the rest, sorry >.<`, `Only **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 for you today ${user}... Abra stole the rest :c`, `${user}, would you like a Glass of Milk with your **${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'}? 🍪`, `**${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 Careful, ${user}! They're still warm :3`, `**${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 Best Batch yet!`, `**${amount}** ${amount === 1 ? 'Cookie' : 'Cookies'} 🍪 These, I bequeath unto thine own self upon this day. Thou must guard them safely.` ]; const i = Math.floor(Math.random() * responses.length); return interaction.reply({ content: responses[i] }); } async function steal(interaction, user) { const target = interaction.options.getUser('target'); if (!target) { return interaction.reply({ content: `Pick someone to steal from.`, ephemeral: true }); } if (target.id === user.id) { return interaction.reply({ content: `C'mon, don't embarrass yourself! We all know you couldn't do that, even if you tried.`, ephemeral: true }); } // steal cooldown (15 minutes) const sub = interaction.options._subcommand; const id = cooldownId(interaction.guildId, interaction.user.id, interaction.commandName, sub); const now = Date.now(); const existing = await getCooldown(id); if (existing > now) { return interaction.reply({ content: `Hold up — try stealing again in **${msToTime(existing - now)}**`, ephemeral: true }); } await setCooldown(id, interaction.commandName, sub, now + 15 * 60 * 1000); // pull balances const your = await getCookies(user.id); const their = await getCookies(target.id); if (your <= 0) { return interaction.reply({ content: `You need at least 1 Cookie to attempt a Robbery`, ephemeral: true }); } if (their <= 0) { return interaction.reply({ content: `Shame on you! ${target.username} doesn't have any Cookies D:`, ephemeral: true }); } // success chance and clamping let successChance = your / (your + their); if (isNaN(successChance) || !isFinite(successChance)) successChance = 0.2; successChance = Math.max(0.50, Math.min(0.90, successChance)); // made it 50% for chaos const success = Math.random() < successChance; if (success) { const maxSteal = Math.max(1, Math.ceil(their / 4)); // steal up to ~25% of victim let amount = Math.floor(Math.random() * maxSteal) + 1; amount = Math.min(amount, their); // transfer await Promise.all([ changeCookies(user.id, amount, user.username), changeCookies(target.id, -amount, target.username) ]); const s = amount === 1 ? 'Cookie' : 'Cookies'; return interaction.reply({ content: `You've successfully stolen **${amount}** ${s} from **${target.username}**!` }); } else { // failure penalty: attacker loses a little (1..ceil(your/6)) to the victim const maxPenalty = Math.max(1, Math.ceil(your / 6)); const penalty = Math.min(your, Math.floor(Math.random() * maxPenalty) + 1); await Promise.all([ changeCookies(user.id, -penalty, user.username), changeCookies(target.id, +penalty, target.username) ]); const s = penalty === 1 ? 'Cookie' : 'Cookies'; return interaction.reply({ content: `You were unsuccessful at robbing **${target.username}** and lost **${penalty}** ${s} as a penalty!` }); } } async function check(interaction, user) { let target = interaction.options.getUser('target'); if (!target) target = user; const cookies = await getCookies(target.id); const mood = cookies === 0 ? '😔' : '😲'; return interaction.reply({ content: `**${target.username}** has **${cookies}** Cookies! ${mood}` }); } async function give(interaction, user) { const target = interaction.options.getUser('target'); const amount = interaction.options.getInteger('amount'); if (!target) return interaction.reply({ content: `You need to specify a target.`, ephemeral: true }); if (target.id === user.id) return interaction.reply({ content: 'You cannot give yourself Cookies ._."', ephemeral: true }); if (!Number.isInteger(amount) || amount < 1) { return interaction.reply({ content: `**${user}** shared *checks notes* **${amount}** Cookie(s) with ${target}....wait a minute!!`, ephemeral: true }); } const your = await getCookies(user.id); if (your < amount) return interaction.reply({ content: `We don't run a charity here, get more Cookies!`, ephemeral: true }); await Promise.all([ changeCookies(user.id, -amount, user.username), changeCookies(target.id, +amount, target.username) ]); // small delay to mimic previous behavior await delay(200); return interaction.reply({ content: `**${user}** shared **${amount}** Cookie(s) with ${target}` }); } async function leader(interaction) { const results = await cookieSchema.find().sort({ cookies: -1 }).limit(10); let cookieSorted = ''; results.forEach((r, i) => { cookieSorted += `[${i + 1}] <@${r._id}> (${r.cookies})\n`; }); const embed = new Discord.MessageEmbed() .setColor(0x0099FF) .setThumbnail(interaction.guild.iconURL()) .setTimestamp() .addFields({ name: `-Cookie Leaderboard-`, value: cookieSorted || 'No cookie data yet.' }); return interaction.reply({ embeds: [embed] }); } module.exports = { slash: true, description: 'collect a cookie', category: 'Misc', options: [ { name: "collect", description: "want some?", type: 1 }, { name: "steal", description: "try your luck at a lala robbery!", type: 1, options: [{ name: "target", description: "someone", required: true, type: 6 }] }, { name: "check", description: "check your cookie stash", type: 1, options: [{ name: "target", description: "someone", type: 6 }] }, { name: "give", description: "share your cookies with someone", type: 1, options: [{ name: "target", description: "someone", required: true, type: 6 }, { name: "amount", description: "cookies", required: true, type: 4 }] }, { name: "leader", description: "show Top 10 Cookie Clickers", type: 1 } ], callback: ({ interaction, user }) => { const sub = interaction.options._subcommand; switch (sub) { case "collect": return collect(interaction, user); case "steal": return steal(interaction, user); case "check": return check(interaction, user); case "give": return give(interaction, user); case "leader": return leader(interaction); default: return interaction.reply({ content: 'Unknown subcommand', ephemeral: true }); } } };