574 lines
26 KiB
JavaScript
574 lines
26 KiB
JavaScript
const {
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EmbedBuilder,
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ActionRowBuilder,
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ButtonBuilder,
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ButtonStyle,
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MessageFlags
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} = require("discord.js");
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const { mClient } = require("../index");
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const {
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getCookieBalance,
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getUnixTime
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} = require("./cookieEconomy");
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const DATABASE_NAME = process.env.M_DB;
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const COLLECTIONS = {
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stats: "stats_profiles",
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achievements: "items_achievements",
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badges: "guild_badges",
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achievementConfig: "config_achievements"
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};
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let profileSystemInitPromise = null;
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const DEFAULT_ACHIEVEMENTS = [
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{ achievementId: "stolen_1000", name: "Light Fingers", description: "Steal 1,000 Cookies from other players.", requirement: "Steal 1,000 Cookies total.", category: "stealing", stat: "economy.stolenTotal", target: 1000, emoji: "🧤" },
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{ achievementId: "stolen_10000", name: "Career Criminal", description: "Steal 10,000 Cookies from other players.", requirement: "Steal 10,000 Cookies total.", category: "stealing", stat: "economy.stolenTotal", target: 10000, emoji: "🕵️" },
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{ achievementId: "stolen_100000", name: "Grand Theft Cookie", description: "Steal 100,000 Cookies from other players.", requirement: "Steal 100,000 Cookies total.", category: "stealing", stat: "economy.stolenTotal", target: 100000, emoji: "💰" },
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{ achievementId: "stolen_unique_3", name: "Making the Rounds", description: "Successfully steal from 3 different players.", requirement: "Steal from 3 unique players.", category: "stealing", stat: "unique.playersStolenFrom", measure: "arrayLength", target: 3, emoji: "🎯" },
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{ achievementId: "stolen_unique_10", name: "Equal Opportunity Thief", description: "Successfully steal from 10 different players.", requirement: "Steal from 10 unique players.", category: "stealing", stat: "unique.playersStolenFrom", measure: "arrayLength", target: 10, emoji: "🗺️" },
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{ achievementId: "stolen_from_me_1000", name: "Easy Pickings", description: "Have 1,000 Cookies stolen from you.", requirement: "Lose 1,000 Cookies to other players stealing.", category: "victim", stat: "economy.stolenFromMeTotal", target: 1000, emoji: "💸" },
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{ achievementId: "stolen_from_me_10000", name: "Lock the Door", description: "Have 10,000 Cookies stolen from you.", requirement: "Lose 10,000 Cookies to other players stealing.", category: "victim", stat: "economy.stolenFromMeTotal", target: 10000, emoji: "🚪" },
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{ achievementId: "stolen_by_unique_3", name: "Marked", description: "Be successfully stolen from by 3 different players.", requirement: "Be stolen from by 3 unique players.", category: "victim", stat: "unique.playersStolenBy", measure: "arrayLength", target: 3, emoji: "👀" },
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{ achievementId: "stolen_by_unique_10", name: "Criminal Magnet", description: "Be successfully stolen from by 10 different players.", requirement: "Be stolen from by 10 unique players.", category: "victim", stat: "unique.playersStolenBy", measure: "arrayLength", target: 10, emoji: "🧲" },
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{ achievementId: "obtained_10000", name: "Growing Stash", description: "Obtain 10,000 Cookies over your lifetime.", requirement: "Obtain 10,000 Cookies from all sources.", category: "economy", stat: "economy.cookiesObtainedTotal", target: 10000, emoji: "🍪" },
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{ achievementId: "obtained_100000", name: "Cookie Magnate", description: "Obtain 100,000 Cookies over your lifetime.", requirement: "Obtain 100,000 Cookies from all sources.", category: "economy", stat: "economy.cookiesObtainedTotal", target: 100000, emoji: "💰" },
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{ achievementId: "obtained_1000000", name: "Crumb Tycoon", description: "Obtain 1,000,000 Cookies over your lifetime.", requirement: "Obtain 1,000,000 Cookies from all sources.", category: "economy", stat: "economy.cookiesObtainedTotal", target: 1000000, emoji: "👑" },
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{ achievementId: "vault_stolen_1000", name: "Testing the Locks", description: "Steal 1,000 Cookies from the Bot Vault.", requirement: "Steal 1,000 Cookies from the Bot Vault.", category: "vault", stat: "economy.vaultStolenTotal", target: 1000, emoji: "🏦" },
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{ achievementId: "vault_stolen_10000", name: "Vault Regular", description: "Steal 10,000 Cookies from the Bot Vault.", requirement: "Steal 10,000 Cookies from the Bot Vault.", category: "vault", stat: "economy.vaultStolenTotal", target: 10000, emoji: "🥷" },
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{ achievementId: "lost_10000", name: "Expensive Hobby", description: "Lose 10,000 Cookies.", requirement: "Lose 10,000 Cookies total.", category: "economy", stat: "economy.cookiesLostTotal", target: 10000, emoji: "🔥" },
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{ achievementId: "lost_100000", name: "Financial Catastrophe", description: "Lose 100,000 Cookies.", requirement: "Lose 100,000 Cookies total.", category: "economy", stat: "economy.cookiesLostTotal", target: 100000, emoji: "💀" },
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{ achievementId: "win_streak_3", name: "On a Roll", description: "Win 3 games in a row.", requirement: "Reach a 3-game winning streak.", category: "games", stat: "streaks.bestWin", target: 3, emoji: "🍀" },
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{ achievementId: "win_streak_10", name: "Can't Stop Won't Stop", description: "Win 10 games in a row.", requirement: "Reach a 10-game winning streak.", category: "games", stat: "streaks.bestWin", target: 10, emoji: "🔥" },
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{ achievementId: "loss_streak_3", name: "Rough Night", description: "Lose 3 games in a row.", requirement: "Reach a 3-game losing streak.", category: "games", stat: "streaks.bestLoss", target: 3, emoji: "😬" },
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{ achievementId: "loss_streak_10", name: "Digging Deeper", description: "Lose 10 games in a row.", requirement: "Reach a 10-game losing streak.", category: "games", stat: "streaks.bestLoss", target: 10, emoji: "🕳️" },
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{ achievementId: "given_10000", name: "Sharing Is Caring", description: "Give 10,000 Cookies to other players.", requirement: "Give 10,000 Cookies to other players total.", category: "economy", stat: "economy.cookiesGivenTotal", target: 10000, emoji: "🎁" },
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{ achievementId: "given_50000", name: "Community Baker", description: "Give 50,000 Cookies to other players.", requirement: "Give 50,000 Cookies to other players total.", category: "economy", stat: "economy.cookiesGivenTotal", target: 50000, emoji: "🤝" },
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{ achievementId: "games_won_10", name: "House Regular", description: "Win 10 Crumb Saucer games.", requirement: "Win 10 games total.", category: "games", stat: "games.total.won", target: 10, emoji: "🎲" },
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{ achievementId: "games_won_50", name: "House Favorite", description: "Win 50 Crumb Saucer games.", requirement: "Win 50 games total.", category: "games", stat: "games.total.won", target: 50, emoji: "🏆" },
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{ achievementId: "slots_won_10", name: "Reel Deal", description: "Win 10 Slots spins.", requirement: "Win 10 Slots games.", category: "games", stat: "games.slots.won", target: 10, emoji: "🎰" },
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{ achievementId: "blackjack_won_10", name: "Card Counter-ish", description: "Win 10 Blackjack hands.", requirement: "Win 10 Blackjack games.", category: "games", stat: "games.blackjack.won", target: 10, emoji: "🃏" },
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{ achievementId: "roulette_won_10", name: "Wheel Watcher", description: "Win 10 Roulette bets.", requirement: "Win 10 Roulette games.", category: "games", stat: "games.roulette.won", target: 10, emoji: "🎡" },
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{ achievementId: "heist_won_10", name: "Professional", description: "Complete 10 successful Vault Heists.", requirement: "Win 10 Vault Heists.", category: "games", stat: "games.heist.won", target: 10, emoji: "🏦" }
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];
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const DEFAULT_BADGES = [
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{ badgeId: "first_100k_cookies", name: "Cookie Pioneer", description: "First player to hold 100,000 Cookies.", emoji: "🍪", ownerId: null, unlockedAt: null },
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{ badgeId: "first_1m_cookies", name: "Cookie Millionaire", description: "First player to hold 1,000,000 Cookies.", emoji: "👑", ownerId: null, unlockedAt: null },
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{ badgeId: "first_100k_vault_stolen", name: "Vault Breaker", description: "First player to steal 100,000 Cookies from the Bot Vault.", emoji: "🏦", ownerId: null, unlockedAt: null }
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];
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function getProfileCollections() {
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if (!DATABASE_NAME) throw new Error("M_DB is not configured in .env");
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const db = mClient.db(DATABASE_NAME);
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return {
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db,
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stats: db.collection(COLLECTIONS.stats),
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achievements: db.collection(COLLECTIONS.achievements),
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badges: db.collection(COLLECTIONS.badges),
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achievementConfig: db.collection(COLLECTIONS.achievementConfig)
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};
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}
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async function ensureProfileSystem() {
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if (profileSystemInitPromise) return profileSystemInitPromise;
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profileSystemInitPromise = (async () => {
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const { stats, achievements, badges, achievementConfig } = getProfileCollections();
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await stats.createIndex({ userId: 1, guildId: 1 }, { unique: true });
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await achievements.createIndex({ userId: 1, guildId: 1 }, { unique: true });
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await badges.createIndex({ guildId: 1, badgeId: 1 }, { unique: true });
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await achievementConfig.createIndex({ achievementId: 1 }, { unique: true });
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for (const achievement of DEFAULT_ACHIEVEMENTS) {
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await achievementConfig.updateOne(
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{ achievementId: achievement.achievementId },
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{ $setOnInsert: achievement },
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{ upsert: true }
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);
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}
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})();
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try {
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return await profileSystemInitPromise;
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} catch (error) {
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profileSystemInitPromise = null;
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throw error;
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}
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}
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async function ensureGuildBadges(guildId) {
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await ensureProfileSystem();
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const { badges } = getProfileCollections();
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for (const badge of DEFAULT_BADGES) {
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await badges.updateOne(
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{ guildId, badgeId: badge.badgeId },
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{ $setOnInsert: { guildId, ...badge } },
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{ upsert: true }
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);
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}
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}
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function getDefaultStats(userId, guildId) {
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return {
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userId,
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guildId,
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economy: {
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cookiesObtainedTotal: 0,
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cookiesLostTotal: 0,
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cookiesGivenTotal: 0,
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stolenTotal: 0,
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stolenFromMeTotal: 0,
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vaultStolenTotal: 0
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},
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unique: {
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playersStolenFrom: [],
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playersStolenBy: []
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},
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games: {
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total: { played: 0, won: 0, lost: 0, pushed: 0 },
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slots: { played: 0, won: 0, lost: 0, pushed: 0 },
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blackjack: { played: 0, won: 0, lost: 0, pushed: 0 },
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roulette: { played: 0, won: 0, lost: 0, pushed: 0 },
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heist: { played: 0, won: 0, lost: 0, pushed: 0 }
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},
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streaks: {
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currentWin: 0,
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bestWin: 0,
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currentLoss: 0,
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bestLoss: 0
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}
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};
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}
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async function ensureStatsDocument(userId, guildId) {
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const { stats } = getProfileCollections();
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await stats.updateOne(
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{ userId, guildId },
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{ $setOnInsert: getDefaultStats(userId, guildId) },
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{ upsert: true }
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);
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}
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async function ensureAchievementDocument(userId, guildId) {
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const { achievements } = getProfileCollections();
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await achievements.updateOne(
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{ userId, guildId },
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{ $setOnInsert: { userId, guildId, unlocked: {} } },
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{ upsert: true }
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);
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}
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async function getProfileStats(userId, guildId) {
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const { stats } = getProfileCollections();
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return await stats.findOne({ userId, guildId }) ?? getDefaultStats(userId, guildId);
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}
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async function trackProfileEvent(interaction, userId, event) {
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await ensureProfileSystem();
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const guildId = interaction.guildId;
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if (!guildId || !userId || !event?.type) return;
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const { stats } = getProfileCollections();
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await ensureStatsDocument(userId, guildId);
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switch (event.type) {
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case "cookie_gain":
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await stats.updateOne({ userId, guildId }, { $inc: { "economy.cookiesObtainedTotal": event.amount } });
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break;
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case "cookie_loss":
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await stats.updateOne({ userId, guildId }, { $inc: { "economy.cookiesLostTotal": event.amount } });
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break;
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case "cookies_given":
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await stats.updateOne({ userId, guildId }, { $inc: { "economy.cookiesGivenTotal": event.amount } });
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break;
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case "steal_success":
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await stats.updateOne(
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{ userId, guildId },
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{
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$inc: { "economy.stolenTotal": event.amount },
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$addToSet: { "unique.playersStolenFrom": event.targetUserId }
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}
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);
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break;
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case "stolen_from_me":
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await stats.updateOne(
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{ userId, guildId },
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{
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$inc: { "economy.stolenFromMeTotal": event.amount },
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$addToSet: { "unique.playersStolenBy": event.thiefUserId }
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}
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);
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break;
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case "vault_steal":
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await stats.updateOne({ userId, guildId }, { $inc: { "economy.vaultStolenTotal": event.amount } });
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break;
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case "game_result":
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await trackGameResult(userId, guildId, event);
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break;
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default:
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return;
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}
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const updatedStats = await getProfileStats(userId, guildId);
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await evaluateAchievements(interaction, userId, updatedStats, event.type);
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await evaluateBadges(interaction, userId, updatedStats);
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return updatedStats;
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}
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async function trackGameResult(userId, guildId, event) {
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const { stats } = getProfileCollections();
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const game = String(event.game ?? "").toLowerCase();
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if (!["slots", "blackjack", "roulette", "heist"].includes(game)) return;
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const result = String(event.result ?? "").toLowerCase();
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const increment = {
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"games.total.played": 1,
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[`games.${game}.played`]: 1
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};
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const set = {};
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if (result === "win") {
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increment["games.total.won"] = 1;
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increment[`games.${game}.won`] = 1;
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increment["streaks.currentWin"] = 1;
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set["streaks.currentLoss"] = 0;
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} else if (result === "loss") {
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increment["games.total.lost"] = 1;
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increment[`games.${game}.lost`] = 1;
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increment["streaks.currentLoss"] = 1;
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set["streaks.currentWin"] = 0;
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} else if (result === "push") {
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increment["games.total.pushed"] = 1;
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increment[`games.${game}.pushed`] = 1;
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} else {
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return;
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}
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await stats.updateOne(
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{ userId, guildId },
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{
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$inc: increment,
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...(Object.keys(set).length ? { $set: set } : {})
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}
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);
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const current = await stats.findOne({ userId, guildId });
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await stats.updateOne(
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{ userId, guildId },
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{
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$max: {
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"streaks.bestWin": current?.streaks?.currentWin ?? 0,
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"streaks.bestLoss": current?.streaks?.currentLoss ?? 0
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}
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}
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);
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}
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async function evaluateAchievements(interaction, userId, statsDocument, eventType = null) {
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const { achievements, achievementConfig } = getProfileCollections();
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const guildId = interaction.guildId;
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await ensureAchievementDocument(userId, guildId);
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const relevantStats = getRelevantAchievementStats(eventType);
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const definitions = await achievementConfig.find(
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relevantStats ? { stat: { $in: relevantStats } } : {}
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).toArray();
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const unlockedDoc = await achievements.findOne({ userId, guildId });
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const unlocked = unlockedDoc?.unlocked ?? {};
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for (const definition of definitions) {
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if (unlocked[definition.achievementId]) continue;
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const currentValue = readStatValue(statsDocument, definition);
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if (currentValue < definition.target) continue;
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const field = `unlocked.${definition.achievementId}`;
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const result = await achievements.updateOne(
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{ userId, guildId, [field]: { $exists: false } },
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{ $set: { [field]: getUnixTime() } }
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);
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if (result.modifiedCount === 1) {
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await sendAchievementNotification(interaction, userId, definition);
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}
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}
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}
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async function evaluateBadges(interaction, userId, statsDocument) {
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const guildId = interaction.guildId;
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await ensureGuildBadges(guildId);
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const balance = await getCookieBalance(userId);
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if (balance >= 100000) await tryClaimBadge(interaction, userId, "first_100k_cookies");
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if (balance >= 1000000) await tryClaimBadge(interaction, userId, "first_1m_cookies");
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if ((statsDocument?.economy?.vaultStolenTotal ?? 0) >= 100000) {
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await tryClaimBadge(interaction, userId, "first_100k_vault_stolen");
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}
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}
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async function tryClaimBadge(interaction, userId, badgeId) {
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const { badges } = getProfileCollections();
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const guildId = interaction.guildId;
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const badge = await badges.findOneAndUpdate(
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{ guildId, badgeId, ownerId: null },
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{ $set: { ownerId: userId, unlockedAt: getUnixTime() } },
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{ returnDocument: "after" }
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);
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if (!badge || badge.ownerId !== userId) return;
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try {
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await interaction.channel.send({
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embeds: [
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new EmbedBuilder()
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.setTitle("🏅 Unique Badge Claimed!")
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.setDescription([
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`${badge.emoji} **${badge.name}**`,
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"",
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`<@${userId}> claimed a guild-unique badge!`,
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"",
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badge.description,
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"",
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"*This badge can no longer be earned by another player.*"
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].join("\n"))
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]
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});
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} catch {}
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}
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async function sendAchievementNotification(interaction, userId, achievement) {
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try {
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await interaction.channel.send({
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embeds: [
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new EmbedBuilder()
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.setTitle("🏆 Achievement Unlocked!")
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.setDescription([
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`<@${userId}>`,
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"",
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`${achievement.emoji} **${achievement.name}**`,
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"",
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achievement.description
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].join("\n"))
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]
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});
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} catch {}
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}
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function getRelevantAchievementStats(eventType) {
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switch (eventType) {
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case "cookie_gain": return ["economy.cookiesObtainedTotal"];
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case "cookie_loss": return ["economy.cookiesLostTotal"];
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case "cookies_given": return ["economy.cookiesGivenTotal"];
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case "steal_success": return ["economy.stolenTotal", "unique.playersStolenFrom"];
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case "stolen_from_me": return ["economy.stolenFromMeTotal", "unique.playersStolenBy"];
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case "vault_steal": return ["economy.vaultStolenTotal"];
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case "game_result": return ["streaks.bestWin", "streaks.bestLoss", "games.total.won", "games.slots.won", "games.blackjack.won", "games.roulette.won", "games.heist.won"];
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default: return null;
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}
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}
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function readStatValue(document, definition) {
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const value = definition.stat
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.split(".")
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.reduce((current, key) => current?.[key], document);
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if (definition.measure === "arrayLength") {
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return Array.isArray(value) ? value.length : 0;
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}
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return Number(value ?? 0);
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}
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async function buildProfileOverview(guildId, user) {
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await ensureProfileSystem();
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const stats = await getProfileStats(user.id, guildId);
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const balance = await getCookieBalance(user.id);
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const { achievements, badges, achievementConfig } = getProfileCollections();
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const [achievementDoc, achievementCount, ownedBadges] = await Promise.all([
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achievements.findOne({ userId: user.id, guildId }),
|
|
achievementConfig.countDocuments(),
|
|
badges.find({ guildId, ownerId: user.id }).toArray()
|
|
]);
|
|
|
|
const unlockedCount = Object.keys(achievementDoc?.unlocked ?? {}).length;
|
|
|
|
return new EmbedBuilder()
|
|
.setTitle(`👤 ${user.globalName ?? user.username}'s Profile`)
|
|
.setThumbnail(user.displayAvatarURL({ size: 256 }))
|
|
.addFields(
|
|
{ name: "🍪 Cookies", value: balance.toLocaleString(), inline: true },
|
|
{ name: "🏆 Achievements", value: `${unlockedCount} / ${achievementCount}`, inline: true },
|
|
{ name: "🏅 Unique Badges", value: `${ownedBadges.length}`, inline: true },
|
|
{
|
|
name: "🎮 Games",
|
|
value: [
|
|
`Played: **${stats.games.total.played}**`,
|
|
`Won: **${stats.games.total.won}**`,
|
|
`Lost: **${stats.games.total.lost}**`,
|
|
`Pushes: **${stats.games.total.pushed}**`
|
|
].join("\n"),
|
|
inline: true
|
|
},
|
|
{
|
|
name: "🔥 Best Streaks",
|
|
value: [
|
|
`Wins: **${stats.streaks.bestWin}**`,
|
|
`Losses: **${stats.streaks.bestLoss}**`
|
|
].join("\n"),
|
|
inline: true
|
|
}
|
|
)
|
|
.setFooter({ text: `profile:${user.id}` });
|
|
}
|
|
|
|
async function buildBadgesEmbed(guildId, user) {
|
|
await ensureProfileSystem();
|
|
await ensureGuildBadges(guildId);
|
|
const { badges } = getProfileCollections();
|
|
const documents = await badges.find({ guildId }).toArray();
|
|
|
|
const owned = documents.filter(badge => badge.ownerId === user.id);
|
|
const other = documents.filter(badge => badge.ownerId && badge.ownerId !== user.id);
|
|
const unclaimed = documents.filter(badge => !badge.ownerId);
|
|
|
|
return new EmbedBuilder()
|
|
.setTitle(`🏅 ${user.globalName ?? user.username}'s Badges`)
|
|
.setDescription([
|
|
"### Owned",
|
|
owned.length
|
|
? owned.map(b => `${b.emoji} **${b.name}**\n${b.description}`).join("\n\n")
|
|
: "*No unique badges yet.*",
|
|
"",
|
|
"### Claimed by Others",
|
|
other.length
|
|
? other.map(b => `${b.emoji} **${b.name}** — <@${b.ownerId}>`).join("\n")
|
|
: "*None yet.*",
|
|
"",
|
|
"### Still Available",
|
|
unclaimed.length
|
|
? unclaimed.map(b => `${b.emoji} **${b.name}**\n${b.description}`).join("\n\n")
|
|
: "*All unique badges have been claimed.*"
|
|
].join("\n"))
|
|
.setFooter({ text: `profile:${user.id}` });
|
|
}
|
|
|
|
async function buildAchievementsEmbed(guildId, user) {
|
|
await ensureProfileSystem();
|
|
const { achievements, achievementConfig } = getProfileCollections();
|
|
|
|
const [unlockedDoc, definitions] = await Promise.all([
|
|
achievements.findOne({ userId: user.id, guildId }),
|
|
achievementConfig.find({}).sort({ category: 1, target: 1 }).toArray()
|
|
]);
|
|
|
|
const unlocked = unlockedDoc?.unlocked ?? {};
|
|
const stats = await getProfileStats(user.id, guildId);
|
|
const lines = definitions.map(a => {
|
|
const complete = Boolean(unlocked[a.achievementId]);
|
|
const current = readStatValue(stats, a);
|
|
const progress = complete
|
|
? "Unlocked"
|
|
: `${Math.min(current, a.target).toLocaleString()} / ${a.target.toLocaleString()}`;
|
|
|
|
return `${complete ? "✅" : "⬜"} ${a.emoji} **${a.name}** — ${a.requirement}\n↳ ${progress}`;
|
|
});
|
|
|
|
return new EmbedBuilder()
|
|
.setTitle(`🏆 ${user.globalName ?? user.username}'s Achievements`)
|
|
.setDescription(lines.join("\n") || "No achievements configured.")
|
|
.setFooter({ text: `profile:${user.id}` });
|
|
}
|
|
|
|
async function buildStatsEmbed(guildId, user) {
|
|
await ensureProfileSystem();
|
|
const stats = await getProfileStats(user.id, guildId);
|
|
const e = stats.economy;
|
|
const g = stats.games;
|
|
|
|
return new EmbedBuilder()
|
|
.setTitle(`📊 ${user.globalName ?? user.username}'s Statistics`)
|
|
.setThumbnail(user.displayAvatarURL({ size: 256 }))
|
|
.addFields(
|
|
{
|
|
name: "🍪 Economy",
|
|
value: [
|
|
`Obtained: **${e.cookiesObtainedTotal.toLocaleString()}**`,
|
|
`Lost: **${e.cookiesLostTotal.toLocaleString()}**`,
|
|
`Given: **${e.cookiesGivenTotal.toLocaleString()}**`,
|
|
`Stolen: **${e.stolenTotal.toLocaleString()}**`,
|
|
`Stolen from you: **${e.stolenFromMeTotal.toLocaleString()}**`,
|
|
`Bot Vault stolen: **${e.vaultStolenTotal.toLocaleString()}**`
|
|
].join("\n")
|
|
},
|
|
{
|
|
name: "🥷 Theft",
|
|
value: [
|
|
`Unique victims: **${stats.unique.playersStolenFrom.length}**`,
|
|
`Unique thieves: **${stats.unique.playersStolenBy.length}**`
|
|
].join("\n"),
|
|
inline: true
|
|
},
|
|
{
|
|
name: "🔥 Streaks",
|
|
value: [
|
|
`Current wins: **${stats.streaks.currentWin}**`,
|
|
`Best wins: **${stats.streaks.bestWin}**`,
|
|
`Current losses: **${stats.streaks.currentLoss}**`,
|
|
`Best losses: **${stats.streaks.bestLoss}**`
|
|
].join("\n"),
|
|
inline: true
|
|
},
|
|
{ name: "🎰 Slots", value: formatGameStats(g.slots), inline: true },
|
|
{ name: "🃏 Blackjack", value: formatGameStats(g.blackjack), inline: true },
|
|
{ name: "🎡 Roulette", value: formatGameStats(g.roulette), inline: true },
|
|
{ name: "🏦 Heist", value: formatGameStats(g.heist), inline: true }
|
|
)
|
|
.setFooter({ text: `profile:${user.id}` });
|
|
}
|
|
|
|
function formatGameStats(game) {
|
|
return [
|
|
`Played: **${game?.played ?? 0}**`,
|
|
`Won: **${game?.won ?? 0}**`,
|
|
`Lost: **${game?.lost ?? 0}**`,
|
|
`Pushes: **${game?.pushed ?? 0}**`
|
|
].join("\n");
|
|
}
|
|
|
|
function buildProfileButtons() {
|
|
return [
|
|
new ActionRowBuilder().addComponents(
|
|
new ButtonBuilder().setCustomId("profileOverview").setLabel("Overview").setEmoji("👤").setStyle(ButtonStyle.Primary),
|
|
new ButtonBuilder().setCustomId("profileStats").setLabel("Stats").setEmoji("📊").setStyle(ButtonStyle.Secondary),
|
|
new ButtonBuilder().setCustomId("profileBadges").setLabel("Badges").setEmoji("🏅").setStyle(ButtonStyle.Secondary),
|
|
new ButtonBuilder().setCustomId("profileAchievements").setLabel("Achievements").setEmoji("🏆").setStyle(ButtonStyle.Secondary),
|
|
new ButtonBuilder().setCustomId("abort").setLabel("Close").setEmoji("✖️").setStyle(ButtonStyle.Secondary)
|
|
)
|
|
];
|
|
}
|
|
|
|
function getProfileTargetId(interaction) {
|
|
const footer = interaction.message?.embeds?.[0]?.footer?.text;
|
|
const [type, userId] = footer?.split(":") ?? [];
|
|
return type === "profile" ? userId : null;
|
|
}
|
|
|
|
module.exports = {
|
|
ensureProfileSystem,
|
|
ensureGuildBadges,
|
|
trackProfileEvent,
|
|
getProfileStats,
|
|
buildProfileOverview,
|
|
buildStatsEmbed,
|
|
buildBadgesEmbed,
|
|
buildAchievementsEmbed,
|
|
buildProfileButtons,
|
|
getProfileTargetId
|
|
};
|