659 lines
19 KiB
Markdown
659 lines
19 KiB
Markdown
# ShaiBot
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A modular **Discord.js** bot built around a shared Cookie economy,
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interactive Crumb Saucer games, player profiles, achievements, global
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badges, cooperative boss battles, raid planning, and community
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interactions.
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> **Status:** Active development. Features, achievements, and game
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> balance may change.
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## Features
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### 🍪 Cookie Economy
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Cookies are ShaiBot's shared virtual currency. The economy supports
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persistent balances, atomic balance checks, transfers, Mongo-backed
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cooldowns, and a shared bot/house vault.
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The bot itself acts as the general Cookie vault: gambling losses and
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penalties can feed the vault, while wins, heists, collection rewards,
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and other systems can pay Cookies back out.
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Cookie collection is shared between `/cookies collect` and the **Crumb
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Saucer Cookie Bakery**, using the same cooldown and reward logic.
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### 👤 Player Profiles
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ShaiBot includes persistent player profiles that bring together Cookie
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and game activity.
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Profiles can expose:
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- Cookie economy statistics
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- Per-game statistics
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- Lifetime gains and losses
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- Stealing and giving activity
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- Achievements
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- Global badges
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- Collection progress
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Profile menus are public so other members can view them, while
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interactive controls are intended to remain restricted to the session
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owner. Errors, cooldown/debug-style feedback, and unauthorized
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interaction messages may be ephemeral.
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### 🏆 Achievements
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Achievements are repeatable across the community: every eligible player
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can earn their own copy.
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Achievement tracking can use persistent profile statistics as well as
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explicit game events. Current and planned categories include:
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- Cookie collection and economy milestones
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- Giving and stealing milestones
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- Game wins and losses
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- Game-specific loss milestones
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- All-In accomplishments
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- Run It Back streaks
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- Cross-game special challenges
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- Collector achievements for earning a portion or all available
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achievements
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Game-specific achievements use names such as:
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``` text
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The House Always Wins: Blackjack
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```
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where sharing a generalized achievement concept between games makes
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sense.
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### 🎖️ Global Badges
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Global badges are guild-wide collectibles that can have a single owner.
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They are intended for special "first player to..." accomplishments and
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other unique distinctions.
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Examples include:
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- First-time game accomplishments
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- Slots triplet combinations
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- All-In / Run It Back feats
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- Special or hidden manually awarded badges
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- Achievement collection milestones
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Badges may be hidden until discovered. Some special badges are
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intentionally managed manually in MongoDB rather than automatically
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awarded by gameplay.
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### 🎰 The Crumb Saucer
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The **Crumb Saucer** is ShaiBot's Cookie-powered entertainment hub.
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#### Cookie Bakery
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Players can collect a fresh batch of Cookies from the Saucer.
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The Bakery and `/cookies collect` use the same shared collection
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utility, meaning they share:
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- The same Mongo-backed cooldown
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- The same reward range
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- The same balance mutation
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- The same profile/stat tracking
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The current default collection range is **1--1000 Cookies**.
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#### Slots
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- Multiple Cookie wagers
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- Embed-based reel presentation
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- Different symbol payouts
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- Triplet combinations
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- Jackpot support
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- Run It Back support
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- Shared Cookie vault
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- Game-specific achievements and first-time global badges
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Slots triplets can participate in unique global badge progression,
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including Lemon, Cherry, Cookie, Star, and Diamond combinations.
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#### Blackjack
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- Hit, Stand, and Double
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- Dealer stands on 17
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- Natural Blackjack pays 3:2
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- Push returns the wager
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- All-In support
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- Run It Back support
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- Persistent active hands
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- Per-player session ownership
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- Safe simultaneous sessions
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- Profile, achievement, and badge integration
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All-In state should be derived from the committed wager and the player's
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vault at the time the wager is made rather than solely from which button
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was pressed.
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Run It Back preserves immutable metadata from the previous hand. This
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allows historical challenges to remain valid even if another player
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changes the user's Cookie balance between rounds.
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For example, an All-In that pushes can be followed by Run It Back and
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still qualify for an All-In → Run It Back challenge even if Cookies were
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gifted to the player in between.
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Blackjack resolution is designed to guard against rapid repeated
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interactions so a hand cannot be resolved and paid multiple times.
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#### Roulette
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A compact European Roulette implementation using **0--36**.
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Available bets include:
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- 🔴 Red
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- ⚫ Black
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- Odd
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- Even
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- 🟢 Zero
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Roulette uses repeated edits of the same embed for a
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rate-limit-conscious pseudo-animation. Zero loses on Red, Black, Odd,
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and Even.
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Roulette supports All-In and Run It Back tracking for profile
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achievements and special accomplishments.
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#### Vault Heist
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Players can attempt to steal directly from ShaiBot's Cookie vault using
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different risk/reward approaches such as **Sneak**, **Hack**, and
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**Smash**.
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Heist actions share a per-player cooldown so changing approach does not
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bypass it.
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Heist rewards and fines use percentage-based mechanics with hard caps so
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the system remains meaningful for wealthy players without allowing
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extreme balances to produce unreasonable penalties.
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### 🔁 Run It Back
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Supported Crumb Saucer games can track consecutive use of **Run It
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Back**.
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The streak represents the player's choice to immediately replay through
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the Run It Back action; wins, losses, pushes, jackpots, or other
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outcomes do not inherently break the streak.
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Current achievement concepts include using Run It Back five consecutive
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times in supported games:
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``` text
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One More Spin: Slots
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One More Bet: Roulette
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One More Hand: Blackjack
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```
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A normal/new wager breaks that game's Run It Back chain.
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### ♾️ I Can Do This All Day
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A special cross-game accomplishment tracks the sequence:
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``` text
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All-In
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→ round resolves
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→ Run It Back with the same committed wager
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```
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The original All-In is determined from immutable wager-time data. The
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Run It Back relationship is determined from the previous game's stored
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bet and All-In state rather than relying on the player's live vault
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remaining unchanged.
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This prevents another player gifting Cookies between rounds from
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invalidating a legitimate sequence.
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The accomplishment can exist both as a normal achievement available to
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everyone and as a global first-time badge for the first player to
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perform it.
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### 🏴 Cookie Stealing
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Normal player-to-player stealing is separate from Vault Heist.
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Steal difficulty can account for attacker and target wealth. Successful
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steals use randomized percentages with hard caps, while failed attempts
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can apply a percentage-based penalty.
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Profile tracking records relevant Cookie gains/losses and stealing
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activity.
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### ⚔️ Crumble Strike
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**Crumble Strike** is a cooperative Cookie-powered boss battle.
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- A player spawns an encounter.
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- Other players join during recruitment.
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- The author can start after at least **5 players** have joined.
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- Players can join an active encounter later.
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- Encounters have a limited lifetime.
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- Failure can result in committed Cookies being lost.
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Combat actions include:
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- **Strike** --- basic damage and Energy generation.
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- **Defend** --- reduces incoming damage at an Energy cost.
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- **Heal** --- restores party health at an Energy cost.
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- **Revive** --- party-wide revival progress. Normal roles add +1 to
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every downed player; Healers add +2. Three progress revives a
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player.
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- **Limit Break** --- consumes the party's global Limit resource for
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major damage.
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Roles are **DPS**, **Tank**, and **Healer**, with role-specific
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proficiencies. The general progression theme includes **Sprout →
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Adventurer → Warrior of Light**.
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### 📅 Raid Planner
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Raid planning uses Discord embeds and reactions. Participation can be
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counted across reactions without automatically removing user reactions,
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including a count of unique participants.
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### 👈 Poke
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A lightweight social command can privately poke another guild member
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through DMs. Repeated pokes are bounded to a rate-limit-friendly
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maximum.
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## Project Structure
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A typical layout:
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``` text
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ShaiBot/
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├── buttons/
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│ ├── crumbSaucer/
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│ ├── crumbleStrike/
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│ └── profile/
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├── commands/
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│ └── applications/
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├── events/
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├── handlers/
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├── modals/
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├── utils/
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│ ├── cookieEconomy.js
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│ ├── crumbCollect.js
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│ ├── crumbSlots.js
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│ ├── crumbBlackjack.js
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│ ├── crumbRoulette.js
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│ ├── cookieHeist.js
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│ ├── profileSystem.js
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│ └── crumbleStrike.js
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├── index.js
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├── package.json
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└── .env
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```
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Interaction modules are loaded into Discord.js collections such as:
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``` js
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client.commands = new Collection();
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client.legacyCommands = new Collection();
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client.aliases = new Collection();
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client.buttons = new Collection();
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client.selectMenus = new Collection();
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client.modals = new Collection();
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```
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## Shared Utility Architecture
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Game/application files should remain thin wherever practical.
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Shared behavior belongs in `utils/`, particularly:
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- `cookieEconomy.js` --- balances, transfers, cooldowns, and economy
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primitives
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- `crumbCollect.js` --- authoritative Cookie collection behavior
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- `crumbSlots.js` --- Slots state and resolution
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- `crumbBlackjack.js` --- Blackjack state and resolution
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- `crumbRoulette.js` --- Roulette state and resolution
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- `cookieHeist.js` --- Vault Heist behavior
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- `profileSystem.js` --- profile statistics, achievements, badges,
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rendering, and audit helpers
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Application commands and button handlers should call these utilities
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rather than independently reimplementing economy or progression logic.
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This is especially important for features reachable from multiple
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interfaces. For example:
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``` text
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/cookies collect
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│
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▼
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crumbCollect.js
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▲
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│
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Crumb Saucer Bakery
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```
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Both interfaces therefore share one authoritative implementation.
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## Requirements
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- Node.js
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- Discord.js
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- MongoDB
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- A Discord bot application/token
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- `dotenv`
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Use the Node.js version required by the dependencies in `package.json`.
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## Installation
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Clone the repository:
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``` bash
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git clone https://git.desq-gaming.de/Shaiwase/ShaiBot.git
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cd ShaiBot
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```
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Install dependencies:
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``` bash
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npm install
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```
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Create `.env` in the project root:
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``` env
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D_TOKEN=YOUR_DISCORD_BOT_TOKEN
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M_URI=YOUR_MONGODB_CONNECTION_STRING
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M_DB=YOUR_DATABASE_NAME
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```
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Start the bot:
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``` bash
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node index.js
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```
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For PM2, a typical command is:
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``` bash
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pm2 start index.js --name ShaiBot
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```
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## MongoDB
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ShaiBot's Cookie economy intentionally does **not** depend on MongoDB
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transactions, allowing it to work with deployments that do not support
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replica-set transactions.
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If your deployment does not support retryable writes, include:
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``` text
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retryWrites=false
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```
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in the connection string, for example:
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``` env
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M_URI=mongodb://USER:PASSWORD@HOST:PORT/DATABASE?authSource=admin&retryWrites=false
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```
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Never commit database credentials.
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Important collections include Cookie balances, cooldowns, persistent
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game state, profile statistics, achievements, and global badge
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definitions/ownership.
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Core economy collections include:
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``` text
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items_cookies
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cooldown_cookies
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items_games
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```
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`items_cookies` stores balances, `cooldown_cookies` stores action
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cooldown timestamps, and `items_games` can store persistent game state.
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Profile-related collection names should be treated as part of the
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profile utility's implementation contract rather than duplicated
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throughout command/button modules.
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### Recommended Indexes
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Run the shared index initializer after MongoDB connects:
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``` js
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const {
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ensureCookieIndexes
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} = require("./utils/cookieEconomy");
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await mClient.connect();
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await ensureCookieIndexes();
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```
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The intended unique keys include:
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``` text
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items_cookies → userId
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cooldown_cookies → userId + guildId
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```
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Profile and badge utilities may establish their own required indexes.
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## Discord Intents
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The current client uses intents including:
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``` js
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GatewayIntentBits.Guilds
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GatewayIntentBits.GuildMembers
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GatewayIntentBits.GuildMessages
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GatewayIntentBits.GuildPresences
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GatewayIntentBits.GuildMessageReactions
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GatewayIntentBits.GuildVoiceStates
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GatewayIntentBits.DirectMessages
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GatewayIntentBits.MessageContent
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```
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and partials including:
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``` js
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Partials.Channel
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Partials.Message
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Partials.User
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Partials.GuildMember
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Partials.Reaction
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```
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Enable any required privileged intents in the Discord Developer Portal.
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## Interaction Design
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ShaiBot generally follows these conventions:
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- Normal user-facing messages, achievements, menus, and game output
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are **public by default**.
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- Errors, unauthorized interaction feedback, cooldown/debug-style
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notices, and similar operational messages may be **ephemeral**.
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- Games use **buttons** for interaction.
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- Existing messages are edited where practical instead of repeatedly
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sending new messages.
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- Game/session ownership is preserved so multiple users can play
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independently.
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- Public menus may be visible to everyone without allowing other users
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to control the owner's session.
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- Animation-like effects use rate-limit-conscious message edits.
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- Embed state should not be treated as the only authoritative source
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for critical economy/game resolution data.
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## Economy Safety
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Economy operations favor atomic MongoDB updates for balance checks and
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debits.
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Transfers avoid MongoDB transactions for deployment compatibility. If a
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destination credit fails after a successful debit, the shared economy
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utility performs a best-effort compensating credit to the source
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account. Administrators should monitor logs for critical compensation
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failures.
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When adding games, check that the house vault can cover the maximum
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possible payout before accepting a wager.
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Game resolution should be protected against rapid repeated interactions.
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A result must never be paid twice simply because two button interactions
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reached the server close together.
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Historical game facts such as wager amount, vault-at-wager, All-In
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state, and replay origin should be persisted when needed rather than
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reconstructed later from a player's live balance.
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## Adding a Crumb Saucer Game
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Preferred pattern:
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1. Put shared game logic in `utils/`.
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2. Put individual Discord button handlers in the appropriate `buttons/`
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directory.
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3. Reuse `cookieEconomy.js` rather than implementing separate balance
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logic.
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4. Reuse `profileSystem.js` for statistics, achievements, and badges.
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5. Preserve the player/session owner through every screen.
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6. Check house liquidity before accepting a wager.
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7. Prefer editing the current embed for animation/state transitions.
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8. Protect wager resolution against rapid repeated interactions.
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9. Persist immutable wager metadata required by achievements or replay
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behavior.
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10. Keep application/button handlers thin and avoid duplicating shared
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rules.
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## Achievement and Badge Design
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Achievements and global badges serve different purposes:
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**Achievements** are personal progression. Multiple players can earn the
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same achievement.
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**Global badges** are unique guild-wide distinctions and may have a
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single owner.
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When adding progression:
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- Prefer stat-backed achievements for durable numeric milestones.
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- Use explicit event tracking when the accomplishment depends on a
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particular sequence or action.
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- Keep generalized achievement naming consistent between games where
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appropriate.
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- Do not make collector completion depend on achievements that cannot
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actually be obtained.
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- Use atomic badge claiming so two players cannot both receive a
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guild-first badge.
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- Hidden/manual badges do not need gameplay evaluators if they are
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intentionally awarded directly in MongoDB.
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## Administration and Auditing
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The profile system includes administrative/audit concepts for validating
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profile progression data and expected badge definitions.
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When changing achievement or badge schemas:
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- Keep existing IDs stable once players may have unlocked them.
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- Prefer adding new IDs over renaming historical IDs.
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- Treat legacy/disabled definitions explicitly.
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- Audit missing or malformed definitions after database changes.
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- Avoid hardcoding optional manually managed badges as mandatory
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configuration unless they are intended to exist in every guild.
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## Roadmap / TODO
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ShaiBot is currently focused on testing, balancing, hardening, and
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expanding progression.
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Near-term work includes:
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- [ ] Continue stress-testing simultaneous gambling interactions
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- [ ] Continue testing repeated/double button presses
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- [ ] Test insufficient-balance races
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- [ ] Test behavior with a nearly empty house vault
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- [ ] Validate All-In and Run It Back achievement edge cases
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- [ ] Validate Run It Back streak progression across supported games
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- [ ] Validate Slots triplet badge claiming
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- [ ] Continue balancing Vault Heist rewards and fines
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- [ ] Add Bankruptcy / starter recovery behavior
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- [ ] Continue centralizing persistent interaction/session ownership
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- [ ] Consider an economy audit/log collection
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- [ ] Verify Crumble Strike AoE Revive behavior
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- [ ] Verify Crumble Strike expiration/failure cleanup survives bot
|
|
restarts
|
|
- [ ] Balance Crumble Strike boss HP, damage, healing, Energy, Limit
|
|
generation, entry costs, and rewards
|
|
- [ ] Add more Crumble Strike bosses, lore, and encounter variety
|
|
- [ ] Add more achievements, hidden badges, and Crumb Saucer
|
|
attractions
|
|
|
|
## Security
|
|
|
|
A suitable `.gitignore` should include at least:
|
|
|
|
``` gitignore
|
|
node_modules/
|
|
.env
|
|
*.log
|
|
```
|
|
|
|
If a Discord token or MongoDB credential is accidentally committed,
|
|
rotate it immediately.
|
|
|
|
Do not expose administrative secrets or database credentials through
|
|
embeds, logs intended for public channels, or repository commits.
|
|
|
|
## Disclaimer
|
|
|
|
ShaiBot Cookies are fictional in-bot currency with no real-world
|
|
monetary value. Crumb Saucer gambling-style games are entertainment
|
|
mechanics using that fictional currency.
|
|
|
|
Final Fantasy XIV names and concepts referenced by community game
|
|
features belong to their respective rights holders. ShaiBot is not
|
|
affiliated with or endorsed by Square Enix.
|
|
|
|
## Contributing
|
|
|
|
Bug reports, balance suggestions, and contributions are welcome.
|
|
|
|
When contributing:
|
|
|
|
- Keep commands and button handlers modular.
|
|
- Reuse shared economy and profile utilities.
|
|
- Avoid blocking the event loop.
|
|
- Be mindful of Discord API rate limits.
|
|
- Validate interaction ownership.
|
|
- Keep database operations safe under concurrent interactions.
|
|
- Preserve existing achievement/badge IDs where users may already own
|
|
them.
|
|
- Avoid introducing a second implementation of behavior that already
|
|
has a shared utility.
|
|
|
|
## License
|
|
|
|
Add the license used by the repository here. If the project is open
|
|
source, include a `LICENSE` file and replace this section with the
|
|
chosen license.
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
Made for Discord communities that believe every problem can be improved
|
|
with a few more Cookies. 🍪
|